[osg-users] [vpb] How to build terrain database across a network of machines

2010-09-10 Thread Ren Liwei
Hi, I see that in the VPB developmentplans, it said support for distributed database build across a network of machines (done). But I find nothing for this in command line options. Can anybody tell me how to use it? Thank you! Cheers, Ren -- Read this topic online here:

Re: [osg-users] TerraPage terrain LODs are jumping again - have LOD ranges to be sorted?

2010-09-10 Thread Martin Scheffler
Yes, that solved it! Yay! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31501#31501 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] How to build terrain database across a network of machines

2010-09-10 Thread Torben Dannhauer
Hi Ren, I used this network setup last year and due to the lack of deeper information if noted it down to a quite detailed setup for linux. I'm developing unter windows, mainly for windows, but if you have a VPB build job large enough for a cluster run, you must render under linux because

Re: [osg-users] [vpb] How to build terrain database across a network of machines

2010-09-10 Thread J.P. Delport
Hi, one example is here: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/UsageExamples rgds jp On 10/09/10 08:39, Ren Liwei wrote: Hi, I see that in the VPB developmentplans, it said support for distributed database build across a network of machines (done). But I find

Re: [osg-users] BIND_PER_PRIMITIVE broken?

2010-09-10 Thread Robert Osfield
Hi Don, This is clearly a bug, could you try the svn/trunk version of the OSG to see if it's still present? If so could you provide an .osg file that reproduces the problem? As a general note, BIND_PER_PRIMITIVE is bad for performance and portability, it's there for convenience of backwards

[osg-users] osgViewer direct support for depth partitioning and stereo

2010-09-10 Thread Eric Pouliquen
Hi Robert, you wrote in 2009 March something like this : Personally I'd like change the osgdepthpartion example across to using a series of viewer slave cameras, rather than in scene graph cameras. In the future I hope to add this support doing effects like stereo and depth partition as an

Re: [osg-users] osgViewer direct support for depth partitioning and stereo

2010-09-10 Thread Robert Osfield
Hi Eric, On Fri, Sep 10, 2010 at 10:48 AM, Eric Pouliquen eric.pouliq...@gmail.com wrote: I'm using large scenes in my apps, using in-SceneGraph cameras, so I'm very interested in this idea and would like to know where are you on this roadmap ? I'm afraid for me current TODO list I don't

Re: [osg-users] OT: Magic Planet

2010-09-10 Thread Eric Pouliquen
Hi, yes I have :) I was not exactly these products, but it is really correlated : A sphere using internal projection on a concave (or convex, depends) mirror on the north pole. I wrote a realtime viewer based on shaders to do the metamorphose of pictures. It was not OSG based but it could be

[osg-users] How to cancel pending pager requests ?

2010-09-10 Thread Wojciech Lewandowski
Hi, I was recently developing application where ImageSequences were switched dynamically. Images were rather large and I could not preload them so I used PAGE_AND_DISCARD option. However when switching the sequences I noticed that each restart takes more and more time. I figured out that

Re: [osg-users] OT: Magic Planet

2010-09-10 Thread J.P. Delport
Hi, thanks for the info. We might have gotten one for marketing purposes, but I'm not sure if it has been ordered. I was not sure if it supported the use of external software. thanks jp On 10/09/10 12:03, Eric Pouliquen wrote: Hi, yes I have :) I was not exactly these products, but it

Re: [osg-users] [osgPlugins] Is fx required while building collada on Linux?

2010-09-10 Thread Siddhi Anil Machina
Thanks Robert.Will take a look at that. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31509#31509 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to build OSG 2.9.8 for Emulator on linux

2010-09-10 Thread Rakesh Parmar
Hi List, Thanks for all the support.Now I am able to build Osg with opengl ES 2.0 without Qt and can run the sample programs. I am able to load the .3ds file but I am unable to render the correct material on the screen. Following is the source code I m using: Code: #include

[osg-users] Question about GLSL shaders

2010-09-10 Thread Werner Modenbach
Does anybody know if it is possible inside a shader program to querry if a uniform sampler2D was set by uniform attribute or if it contains legal data? ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] iOS license revised...may allow dynamic linking?

2010-09-10 Thread Thomas Hogarth
On 9 September 2010 23:07, Eric Wing ewmail...@gmail.com wrote: On 9/9/10, Thomas Hogarth thomas.hoga...@googlemail.com wrote: Hi Eric But in fact, you must dynamically link to Apple's frameworks so dynamic linking does indeed work. So for iOS itself, I can't imagine needing a new version

[osg-users] Digital Learning Foundation?

2010-09-10 Thread Jean-Sébastien Guay
Hi Robert, all, Searching for osgVolume info yesterday, I found this site: http://dlfresources.pbworks.com/donations%20Open%20Source Seems they ask for donations for supporting osgVolume, Present3D and other OSG related things. I was wondering, did they actually do any work on these

Re: [osg-users] osgVolume

2010-09-10 Thread Jean-Sébastien Guay
Hi all, See screenshot for the result in osgVolume. Pretty darn cool. :-) Oops, sorry, I hadn't realized that my screenshot was so big. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] osgViewer direct support for depth partitioning and stereo

2010-09-10 Thread Paul Martz
With respect to depth partitioning, I've successfully implemented this with a custom RenderStage. The CullVisitor does a single cull on the entire view volume, but the custom RenderStage does multiple draw passes, varying the projection matrix appropriately for each pass. This is not yet open

Re: [osg-users] OT: Magic Planet

2010-09-10 Thread David Glenn
I think that Disney had something like this years ago that used film projector s and a custom built lens they got from Germany. For all I know, they might be using something like this now, but it's been over 15 years since I've worked for them. Disney has always been projecting things on odd

Re: [osg-users] BIND_PER_PRIMITIVE broken?

2010-09-10 Thread Don Leich
Hi Robert, I bailed on my svn import. TortoiseSVN wouldn't work with the checkout command as documented. I got the checkout going, but I seemed to be getting way more than I wanted. After more time than I had to spend I still didn't have the OSG source. I did manage to produce a test file.

Re: [osg-users] BIND_PER_PRIMITIVE broken?

2010-09-10 Thread Jean-Sébastien Guay
Hi Don, I bailed on my svn import. TortoiseSVN wouldn't work with the checkout command as documented. I got the checkout going, but I seemed to be getting way more than I wanted. After more time than I had to spend I still didn't have the OSG source. What command did you try? This page gives

[osg-users] How to pass materail color of 3ds through shader using OpenGL ES 2.0

2010-09-10 Thread Rakesh Parmar
Hi List, Thanks for all the support.Now I am able to build Osg with opengl ES 2.0 without Qt and can run the sample programs. I am able to load the .3ds file but I am unable to render the correct material on the screen. Following is the source code I m using: Code: #include