Hi Don, This is clearly a bug, could you try the svn/trunk version of the OSG to see if it's still present? If so could you provide an .osg file that reproduces the problem?
As a general note, BIND_PER_PRIMITIVE is bad for performance and portability, it's there for convenience of backwards compatibility but it's really not something I would recommend anyone using. Robert. On Fri, Sep 10, 2010 at 12:34 AM, Don Leich <d...@ilight.com> wrote: > I know it's slow, but we'd been using BIND_PER_PRIMITIVE mainly for > backward compatibility for faceted shading and coloring occasionally. > After our recent upgrade from osg-2.8.3 to 2.9.8 everything rendered > with BIND_PER_PRIMITIVE is wrong -- bad colors or material properties > ignored. Is this change known? Is there any magic that may make it > behave? Am I going to have to bit the bullet and duplicate vertices > to match the normal per facet I've got? > > -Don Leich > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org