Re: [osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)

2011-04-10 Thread Ümit Uzun
Selam Muhammed; This http://www.ub.uit.no/munin/bitstream/handle/10037/1065/thesis.pdf;jsessionid=C0E24ED29579BADBBA942B95B8C93B1D?sequence=1master thesis may help you to solve your problem about how OpenSceneGraph supports distributed rendering. Regards. Ümit Uzun 2011/4/10 Muhammed Kalkan

Re: [osg-users] How to add some new nodes at runtime

2011-04-10 Thread Glatheas Númenor
Thanks! It solved my problem... :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38377#38377 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Unable to place model on vpb terrain. How To ?

2011-04-10 Thread Glenn Waldron
Sanat, Sorry for the inconvenience. The site looks to be working properly now. Glenn On Sat, Apr 9, 2011 at 8:30 PM, Sanat Talmaki sanat.sch...@gmail.comwrote: Hi Glenn, Yes that surely helped. I looked at the osg file generated by vpb and didn't see the ellipsoid model in there. Just

Re: [osg-users] [3rdparty] Cloud node kit

2011-04-10 Thread Torben Dannhauer
Hi Sythel, regarding your cloud question: you can use a) Silverlining (supports OSG out of the box, for more sophisticated OSG integration take a look at osgVisual.) b) Simul TrueSky: looks fantastic, but afaik it soes not support geocentric maps out of the box. Provides a OSG integration, but

[osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)

2011-04-10 Thread Torben Dannhauer
Hi, you can use several aproaches for distrubuted rendering: a) If you use the same software and same input data (- identical scene graph), you could transfere the camera settings and scene grpah modifications via settings. b) You could use equalizer to distribute the GL rendering:

[osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)

2011-04-10 Thread Muhammed Kalkan
Hi, Thank you for all your responses. Umit, i have examined the paper and it can be a good starting point for a complicated distributed rendering and even can be a seperate plugin for OSG. But at the moment as far as i understand it is a bit far from being practical and didn't get tried out

Re: [osg-users] [3rdparty] Cloud node kit

2011-04-10 Thread Muhammed Kalkan
Hi, It seems i am going to have to write my own cloud system. I am shocked a bit for a great library like OSG doesnt have a plugin for clouds yet. However i dont have much time at the moment can choose commercial ones, but i have to try distributed rendering now thats not an option. I wrote my

Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-10 Thread Anastasia Papas
Hi! I am facing the same problem, only difference I am using an export from 3ds max! Did you finally solve this problem and how? Thank you anyways!! Anastasia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38383#38383

Re: [osg-users] [3rdparty] Cloud node kit

2011-04-10 Thread Martin Scheffler
Sythel, you can also check out Delta3D. It is based on OSG and has several kinds of basic clouds. Of course they are not as good looking as the ones of the commercial sollutions, but they are free and can do quite a lot. Cheers, Martin -- Read this topic online here: