Re: [osg-users] Performance issue regarding number of drawables

2011-07-21 Thread Sergey Polischuk
Hi In general less drawables draw faster, but with more of them you get better culling, so you actually can draw less stuff. Cheers, Sergey. 19.07.2011, 13:54, Saravanan Sivaprahasam saransivapraha...@rediffmail.com: Hi,    I need to clarify some doubts regarding texture size and number of

[osg-users] Get pivot point information from ive/osg/3ds file.

2011-07-21 Thread Ankur Gandhi
Hi, I have made a machine object in 3D MAX. It has many parts which I would like to rotate on particular axes. For the same purpose, I have set pivot point for each objects in 3ds max and it works well for us. I want to use this object in OSG. Hence I exported it as ive file. Now I am

Re: [osg-users] [vpb] what is the difference between pacthing and making two terrain models?

2011-07-21 Thread Robert Osfield
Hi Lv, On Thu, Jul 21, 2011 at 2:56 AM, Lv Qing donlvq...@msn.com wrote: ... I will try it,another question,if two independent model is 2G each,pachting one to another make a 4G model,is right? If the two databases don't overlap then the size would be 4G. If you patch one database with high

Re: [osg-users] How to update image data

2011-07-21 Thread Robert Osfield
Hi Clement, On Thu, Jul 21, 2011 at 3:18 AM, clement@csiro.au wrote:   I tried some examples (not volume example).  They worked.  I am using windows xp and ms visual studio .net.  Now I am trying to replace old coin3D codes with osg.  So far I found one example related to volume for my

Re: [osg-users] OpenThreads/Windows7 issue

2011-07-21 Thread Dietmar Funck
Hi Tom, it's not possible to catch all kind of exceptions in C++. There are some system exceptions like bad access or segmentation fault which couldn't be catched. Did you make sure that aMutex is valid? If even one thread could produce the crash it seems some invalid variable is accessed.

[osg-users] OpenSceneGraph-3.0.1 release candidate posted

2011-07-21 Thread Robert Osfield
Hi All, Since there have been a couple of important fixes since 3.0.0 went out I am planning to push out a 3.0.1 release that addresses this rather quickly. Aiming for end of next week as the full 3.0.1 release. I have just tagged the 3.0.1-rc1. Zip file containing source code :

Re: [osg-users] osgDB::readNodeFile returning null in Android

2011-07-21 Thread Rubén Díaz
adb shell certainly the way to go... Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41547#41547 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgDB::readNodeFile returning null in Android

2011-07-21 Thread Jorge Izquierdo Ciges
Btw for comertial aplications you should look into installing resources or reading resources from APK it's a common topic on Ndk/googles group. 2011/7/21 Rubén Díaz ruw...@hotmail.com adb shell certainly the way to go... Thanks! -- Read this topic online here:

[osg-users] Moving skinned mesh by manually transforming the bones.

2011-07-21 Thread George Bekos
Hello OSGers! The last days I am playing with osgAnimation in order to implement something. I managed to make something work like I want it to but I don't know if this is the right approach or not. I will describe my problem and then I will describe my solution. I would be more than grateful

Re: [osg-users] OpenThreads/Windows7 issue

2011-07-21 Thread Tom Pearce
Hi Dietmar, Thanks for the reply. The variable aMutex is definitely valid - it is initialized on the stack in the constructor of the object that uses it. The call succeeds almost all the time, the program can go for minutes or hours before the crash occurs. And as I mentioned, entering and

[osg-users] Possible Memory Leak in DatabasePager

2011-07-21 Thread Georges Baatz
Hi, I am using OSG to render screenshots of a terrain model at regular intervals. The process is growing continuously and after ~130 screenshots it has exhausted all memory (RAM + Swap = 8GB) and gets killed by the OS. I am guessing that some of the PagedLODs are not being freed completely

[osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-07-21 Thread Brian Keener
I attempted to get OSG to compile in Cygwin and I finally got an X11 version to compile. I had problem with osgViewer which did not seem to want to add the libraries X11 and Xrandr even though it saw them. I could add the libraries to link.txt for the modules that failed and then execute and

Re: [osg-users] How to update image data

2011-07-21 Thread Clement.Chu
Hi Robert, No. osgvolume cannot work with my data. I will see the examples you mentioned below first. See if I can find out the problem. Regards, Clement From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OpenThreads/Windows7 issue

2011-07-21 Thread Jason Beverage
Hi Tom, I can say that I've been using Windows 7 64-bit for quite awhile with OSG and have never seen an inherit issue in OpenThreads. Is your app heavily multi-threaded? I have seen stack traces like that and the error was always in my code and not OpenSceneGraph's. Make sure that whatever

[osg-users] [osgCompute] Adding osgCompute::Computation during runtime.

2011-07-21 Thread Johannes Scholz
Hi, I am adding an osgCompute::Computation node during runtime inside the updateTraversal of our viewer. This works fine when added in the first updateTraversal frame, but fails in all later frames. What am I misunderstanding oder missing? Any hints? Below the code: Code: void

Re: [osg-users] osg-users Digest, Vol 49, Issue 32

2011-07-21 Thread caijun2002108
Hello,everyone! I've used the OSG in my project for one week.And I found it is powerful,and it's cool. My project is a 3D GIS system,I want to make the manipulator like google earth(GE).So I used the trackballmanipulator.But it has some difference with GE.When I look the source code of