Hi
In general less drawables draw faster, but with more of them you get better
culling, so you actually can draw less stuff.
Cheers,
Sergey.
19.07.2011, 13:54, Saravanan Sivaprahasam saransivapraha...@rediffmail.com:
Hi,
I need to clarify some doubts regarding texture size and number of
Hi,
I have made a machine object in 3D MAX. It has many parts which I would like to
rotate on particular axes. For the same purpose, I have set pivot point for
each objects in 3ds max and it works well for us.
I want to use this object in OSG. Hence I exported it as ive file. Now I am
Hi Lv,
On Thu, Jul 21, 2011 at 2:56 AM, Lv Qing donlvq...@msn.com wrote:
... I will try it,another question,if two independent model is 2G
each,pachting one to another make a 4G model,is right?
If the two databases don't overlap then the size would be 4G.
If you patch one database with high
Hi Clement,
On Thu, Jul 21, 2011 at 3:18 AM, clement@csiro.au wrote:
I tried some examples (not volume example). They worked. I am using
windows xp and ms visual studio .net. Now I am trying to replace old coin3D
codes with osg. So far I found one example related to volume for my
Hi Tom,
it's not possible to catch all kind of exceptions in C++. There are some system
exceptions like bad access or segmentation fault which couldn't be catched.
Did you make sure that aMutex is valid? If even one thread could produce the
crash it seems some invalid variable is accessed.
Hi All,
Since there have been a couple of important fixes since 3.0.0 went out
I am planning to push out a 3.0.1 release that addresses this rather
quickly. Aiming for end of next week as the full 3.0.1 release. I
have just tagged the 3.0.1-rc1.
Zip file containing source code :
adb shell
certainly the way to go...
Thanks!
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Btw for comertial aplications you should look into installing resources or
reading resources from APK it's a common topic on Ndk/googles group.
2011/7/21 Rubén Díaz ruw...@hotmail.com
adb shell
certainly the way to go...
Thanks!
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Read this topic online here:
Hello OSGers!
The last days I am playing with osgAnimation in order to implement something. I
managed to make something work like I want it to but I don't know if this is
the right approach or not. I will describe my problem and then I will describe
my solution. I would be more than grateful
Hi Dietmar,
Thanks for the reply. The variable aMutex is definitely valid - it is
initialized on the stack in the constructor of the object that uses it. The
call succeeds almost all the time, the program can go for minutes or hours
before the crash occurs. And as I mentioned, entering and
Hi,
I am using OSG to render screenshots of a terrain model at regular intervals.
The process is growing continuously and after ~130 screenshots it has exhausted
all memory (RAM + Swap = 8GB) and gets killed by the OS.
I am guessing that some of the PagedLODs are not being freed completely
I attempted to get OSG to compile in Cygwin and I finally got an X11
version to compile. I had problem with osgViewer which did not seem to
want to add the libraries X11 and Xrandr even though it saw them. I
could add the libraries to link.txt for the modules that failed and
then execute and
Hi Robert,
No. osgvolume cannot work with my data. I will see the examples you
mentioned below first. See if I can find out the problem.
Regards,
Clement
From: osg-users-boun...@lists.openscenegraph.org
Hi Tom,
I can say that I've been using Windows 7 64-bit for quite awhile with
OSG and have never seen an inherit issue in OpenThreads. Is your app
heavily multi-threaded? I have seen stack traces like that and the
error was always in my code and not OpenSceneGraph's. Make sure that
whatever
Hi,
I am adding an osgCompute::Computation node during runtime inside the
updateTraversal of our viewer.
This works fine when added in the first updateTraversal frame, but fails in all
later frames. What am I misunderstanding oder missing? Any hints?
Below the code:
Code:
void
Hello,everyone!
I've used the OSG in my project for one week.And I found it is powerful,and
it's cool.
My project is a 3D GIS system,I want to make the manipulator like google
earth(GE).So I used the trackballmanipulator.But it has some difference with
GE.When I look the source code of
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