Hi
what pixel format and type you have passed to
osg::Image::computeRowWidthInBytes(...) call?
Cheers,
Sergey.
26.12.2012, 21:48, Claus Steuer claus...@googlemail.com:
Hi,
i try to understand the packing parameter of osg::Image::allocateImage.
My current understanding is that packing
Hi
If you are using shaders in your implementation, make sure you declared shader
version with #version directive and check compilation log on warnings
Cheers.
26.12.2012, 22:02, Mike Metcalf metcalfnos...@mac.com:
We've been attempting to implement an osgFX::outline node for highlighting
Hi
how would you include glsl shaders in 3ds file, for example?
model formats support some limited set of features, and not all of those
supported by osg writer plugins.
26.12.2012, 21:24, Mateo Gasparovic mateo.gasparo...@gmail.com:
Hi,
I've made projecting textures on the STL model. To
I've used World Machine before to create heightmaps for CryEngine and UDK but I
thought that World Machine didn't georeference any of its files and was meant
more for videogames and CGI. That being said you could always use gdal to add
georeferencing to the World Machine output files and then
There was a feature proposal to add floating point texture support to VPB:
http://forum.openscenegraph.org/viewtopic.php?t=9515
I'm not sure if it ended up being added or not, but either way you may be able
to add the proposed src to the current VPB src to add the support you are
looking for.
Ah ha. And each Camera has it's own StateSet. I see.
My situation is a bit different, as I have a single subordinate Camera buried in
the scene graph, and it is on that Node that I want to set a projection matrix
Uniform that has a different value per render thread. I could, in theory, add
Hi,
I'm trying to call std::vector functions on generic array objects. So I'd
like to be able to get an osg::Array and call something like size() or
clear() on it, but I'm not sure how I can do this without casting it to one
of the 'proper' array types. Is this possible?
Preet
Hi if you have only osg::Array pointer then all you can get directly is array size : array-getNumElements()as for others - you can get to them only with exact type (which you can get computed with help of array-getDataType() and array-getType() return values) Cheers 28.12.2012, 08:59, "Preet"
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