Hi,
Yes, I completed. I successfully loaded a model on my device with QCAR + OSG.
...
Thank you!
Cheers,
Koduri
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Hi,
When I try to compile OSG for Android with FFMPEG plug-in I am getting
following cmake warnings.
CMake Warning:
Manually-specified variables were not used by the project:
FFMPEG_LIBAVCODEC_INCLUDE_DIR
FFMPEG_LIBAVCODEC_LIBRARIES
FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
Hi koduri,
A silly question... Did you compile ffmpeg for android first? Without osg?
You need the ffmpeg library compiled for android in order to use it later
to compile against osg.
Cheers.
El martes, 29 de enero de 2013, Koduri Lakshmi escribió:
Hi,
When I try to compile OSG for Android
Hi Jordi Torres,
Thank you very much for the quick help.
I compiled FFMPEG(version 0.8 (love) for OSG compatible ) for android. I
generated static files (like libavcodec.a etc).
I gave all these include and lib fies paths in cmake command line command. Here
it is
Code:
cmake ..
Hi Koduri,
There is a submission in osg-submissions that I believe includes a
port of the ffmpeg to Andriod including other changes. I've reviewed
it a couple of times but haven't merged these changes yet as they are
rather intrusive and I'll need to explore further the potential
fallout in
Hi,
I don't recall exactly what version of ffmpeg I used or what changes I did
to run ffmpeg for android (it was three months ago). I will try to answer
with more accuracy when I arrive to my desktop computer.
Cheers.
2013/1/29 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you
Hi Jordi Torres,
Thank you very much your kind help. I too trying to identify the problem.
...
Thank you!
Cheers,
Koduri
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osg-users
Hi,
Does am i going in correct way? do i need to change any .cmake fiels.
Can you please suggest me to solve this problem?
...
Thank you!
Cheers,
Koduri
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http://forum.openscenegraph.org/viewtopic.php?p=52258#52258
Hi,
I was about to ask the same question.
And I tried what you suggest to remove multisampling from one node, but it does
not work.
I mean, once you set the number of samples in the display settings, and create
a rendering context
based upon such display settings, then it is impossible to
Hi Koduri,
I believe you are simply not compiling the plugin. You should modify
CMakeModules/OsgAndroidMacroUtils.cmake and add the ffmeg plugin to the
ANDROID_3RD_PARTY macro, or you can also do this ugly hack: go to the root
CmakeLists.txt and add FIND_PACKAGE(FFmpeg) after the line 492 after
Hi
I've tested multisampled context with disabled GL_MULTISAMPLE and it worked for
me like year ago or so.
There are talks in web that on some hardware GL_MULTISAMPLE does nothing in
multisampled context, and multisampling always enabled (with drivers settings
set to application control of
Preet,
Perhaps the problem is lack of precision in your BillboardRotate uniform
(double - float).
Maybe you can try a different approach: transform your vertex into View
space (or Clip space) and then apply the ModelPosition offsets there. Just
an idea.
Glenn Waldron / @glennwaldron
On Sun,
I'll second Robert's suggestion of simply loading the .FLT file,
programmatically changing the texture references, and exporting back to .FLT.
This seems like the easiest approach, so you should probably try it first before
moving on to more elaborate solutions.
The potential problem is that
Yeah, it should be a piece of cake to do a binary search and replace for
.RGB and replace them with .DDS in your FLT file. I know of a couple of
binary file editors that should be able to do this without damaging the FLT
file.
On Tue, Jan 29, 2013 at 9:26 AM, Paul Martz pma...@skew-matrix.com
I'm looking for some help on getting osgviewer working under OS X.
Specifically, osgviewer doesn't open a window and display the specified osg
(cow.osg).
I've read through the FAQ on this question and have set DYNLD_BIND_AT_LAUNCH
environment variable.
I've also set OSG_NOTIFY_LEVEL=INFO and now
Hi Jordi Torres,
Thank you very much for the great help.
I changed CMakeList.txt file and started compiling.
Now i am getting the following error.
Code:
In file included from
/home/ttpl/Android/OSG/ffmpeg_Plugin/OpenSceneGraph-3.0.1/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
Hi,
I recently upgraded a system from Fedora 17 to 18 (64-bit KDE spin). I am using
the rpmfusion nvidia drivers and the upgrade (using the new fedup) seems to
have gone well.
Problem is, now my OSG applications as well as osgviewer crash my session
instantly and send me back to the login
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