Re: [osg-users] Unzip big data size problem!

2016-11-11 Thread Nguyen Quang Nam
Hi, Robert Thank you so much! Cheers, Nguyen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69338#69338 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] World to local coordinates

2016-11-11 Thread Rambabu Repaka
Hi,Thanks for your help and robert can u give your number where in whatsapp i can ask more doubts about osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69337#69337

Re: [osg-users] Oculus DK2 and intersections

2016-11-11 Thread Matt Kennett
aldaril_kote wrote: > Hi Robert, > > You've mentioned that osgViewer in OSG 3.4 has support of coordinates > remapping: > > > robertosfield wrote: > > > > In the svn/trunk and OSG-3.4 branch of the OSG there is support in > > osgViewer for remapping coordinates when the viewer has slave

Re: [osg-users] blending with shader

2016-11-11 Thread David Heitbrink
yeah basically you want to use un-warped coordinates for your blending image, and warped coordinates for your scene image. If not you would have to warp your blending image, which may be easier for you depending on process. As per passing your texture width, you can use the function

[osg-users] osgUtil::Delaunay* question (where is the triangulation of the constraints?)

2016-11-11 Thread Trajce Nikolov NICK
Hi Community, I hope you will help this time too. Struggling again :-). I am trying to add cultural features to terrain models, nothing fancy (yet! :-) ) it is simple. Code will describe it more how I am doing it but it is the very basic, elevations array to be triangulated with some

Re: [osg-users] World to local coordinates

2016-11-11 Thread Trajce Nikolov NICK
Hi Rambabu, Robert is right. We all learn from the OSG examples and from reading the code and when we struggle we fire questions on this list and the community responds - that is how we all gain and share OSG knowledge. It is normal that you have to do your homework first - to look for it in the

Re: [osg-users] blending with shader

2016-11-11 Thread Gianni Ambrosio
Hi David, thanks it works! Here are my vertex and fragment shaders: Code: varying vec2 texCoord; void main(void) { gl_Position = ftransform(); texCoord = gl_MultiTexCoord0.xy; } Code: uniform float width; uniform float height; uniform float gamma; uniform sampler2D sceneTexture;

Re: [osg-users] Visual Studio 2015 3rd_party

2016-11-11 Thread Björn Lindahl
Thanks Bjorn for the osg-3rdparty-cmake project. It really helped alot. I got stuck on getting libtiff working with osg though and found out after banging my head against the wall for quite some time with the version linked to from the readme on github: libtiff(dot)org Not sure if that site is

Re: [osg-users] How to implement pagedLOD without reading from files?

2016-11-11 Thread Werner Modenbach
Thanks Robert. I think I should use the PluginDataMap to provide pointers to classes or structures. Right? Thanks again. Very quick and good help! - Werner - Am 11.11.2016 um 12:47 schrieb Robert Osfield: > Hi Wener, > > On 11 November 2016 at 11:32, Werner Modenbach >

Re: [osg-users] How to implement pagedLOD without reading from files?

2016-11-11 Thread Robert Osfield
Hi Wener, On 11 November 2016 at 11:32, Werner Modenbach wrote: > just one more small question. > As to my understanding the ReaderWriter classes are instantiated > automatically > according to the "file extensions". So I get no hands on the instances of > the reader.

Re: [osg-users] How to implement pagedLOD without reading from files?

2016-11-11 Thread Werner Modenbach
Hi Chris, just one more small question. As to my understanding the ReaderWriter classes are instantiated automatically according to the "file extensions". So I get no hands on the instances of the reader. How can I give the reader class a reference to my data structures? Thanks - Werner - Hi

Re: [osg-users] Unzip big data size problem!

2016-11-11 Thread Robert Osfield
Hi Nam, I have unpacked your model and then zipped then ran: osgviewer DL.ive.zip This works fine with OSG-3.2.1 through to git master. The models loads without any errors or warnings. This under 64bit Linux. I can't rule out a Visual Studio specific issue, perhaps other under Windows can

Re: [osg-users] World to local coordinates

2016-11-11 Thread Robert Osfield
On 11 November 2016 at 09:07, Rambabu Repaka wrote: > Thanks robert and Iam working on the EllipsoidModel. > One Doubt Is it possible to view the osg model like cessan.osg using > latitude and longitude readings at exact position. Stop being so lazy and read the code

Re: [osg-users] osgText setColor problem

2016-11-11 Thread Robert Osfield
On 11 November 2016 at 06:58, Rambabu Repaka wrote: > Hi,Iam new to osg can anyone help me in setting a color to the 2d text. Just look at the code. The osgtext example for instance. It was written *exactly* for this purpose.

Re: [osg-users] World to local coordinates

2016-11-11 Thread Rambabu Repaka
Hi, Thanks robert and Iam working on the EllipsoidModel. One Doubt Is it possible to view the osg model like cessan.osg using latitude and longitude readings at exact position. ... Thank you! Cheers, Rambabu -- Read this topic online here:

Re: [osg-users] World to local coordinates

2016-11-11 Thread Robert Osfield
On 11 November 2016 at 07:01, Rambabu Repaka wrote: > I saw the osg/CoordinateSystemNode but iam unable to to locate the model > according to latitude and longitude readings.Please share code if anybody > knows. You have access to all the source code you need - the

Re: [osg-users] How to validate the value of height Above Terrain

2016-11-11 Thread Suraj Paul
Hi Sebastian, Thanks for the link. ... Thank you! Cheers, Suraj -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69323#69323 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others

2016-11-11 Thread Martin Lambers
Hi, I clarified the statement in the README: QVR applications do not need to care about threads, but are still free to implement any threading model. (QVR uses threads internally, but does not expose them to the application.) Cheers, Martin -- Read this topic online here:

Re: [osg-users] osgText setColor problem

2016-11-11 Thread Rambabu Repaka
Hi,Iam new to osg can anyone help me in setting a color to the 2d text. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69316#69316 ___ osg-users mailing list

Re: [osg-users] How to validate the value of height Above Terrain

2016-11-11 Thread Sebastian Messerschmidt
Hi Paul, https://en.wikipedia.org/wiki/List_of_GIS_data_sources might be good starting point. cheers Sebastian Hi, I checked it out. I am missing DTED data for the terrain! Any sources where i can get any terrain model and its corressponding DTED data? ... Thank you! Cheers, Suraj

Re: [osg-users] World to local coordinates

2016-11-11 Thread Rambabu Repaka
Hi, I saw the osg/CoordinateSystemNode but iam unable to to locate the model according to latitude and longitude readings.Please share code if anybody knows. ... Thank you! Cheers, Rambabu :) :) :) -- Read this topic online here:

Re: [osg-users] How to validate the value of height Above Terrain

2016-11-11 Thread Suraj Paul
Hi, I checked it out. I am missing DTED data for the terrain! Any sources where i can get any terrain model and its corressponding DTED data? ... Thank you! Cheers, Suraj -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69320#69320