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On Thu, Mar 18, 2010 at 5:34 PM, Paul Martz pma...@skew-matrix.com wrote:
Dan R wrote:
Hi, could someone tell me where the culling takes place if
multithreading is set to DrawThreadPerContext? I can't seem to trace
it in the code. It seems like it should happen in the runOperations
function
Hi, could someone tell me where the culling takes place if
multithreading is set to DrawThreadPerContext? I can't seem to trace
it in the code. It seems like it should happen in the runOperations
function of GraphicsContext when it goes through the camera list, but
it seems like that just calls
of work to write a full featured
scene graph, hundreds of thousands of lines of code, and many man
hours.
Robert.
On Sat, Nov 7, 2009 at 12:46 PM, Dan R nice...@gmail.com wrote:
Hello, I'm new to OSG and am just looking over the code structure to
better learn how a proper scene graph library
Hello, I'm new to OSG and am just looking over the code structure to
better learn how a proper scene graph library is laid out. I'm
interested in using (porting a stripped down version) of osg for a
project I'm working on in another language. I pretty much understand
the flow of the graph,
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