Hi, could someone tell me where the culling takes place if multithreading is set to DrawThreadPerContext? I can't seem to trace it in the code. It seems like it should happen in the runOperations function of GraphicsContext when it goes through the camera list, but it seems like that just calls the draw method.
Thanks, Dan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org