Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Danklefsen, Allen M
I sent you a personal email Richard with a few suggestions. What I believe Richard was getting at, is there any global settings that should be made to the system. What I instantly thought of was this : osgDB::DatabasePager* pPager = osgDB::Registry::instance()-getOrCreateDatabasePager();

Re: [osg-users] State of content pipeline

2007-12-20 Thread Danklefsen, Allen M
We should just use the same code trunk for OSG and Delta3D :). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 20, 2007 9:58 AM To: OpenSceneGraph Users Subject: Re: [osg-users] State of content pipeline Hi Anders,

Re: [osg-users] State of content pipeline

2007-12-20 Thread Danklefsen, Allen M
PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 20, 2007 11:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] State of content pipeline On Dec 20, 2007 3:51 PM, Danklefsen, Allen M [EMAIL PROTECTED] wrote: We should just use the same code trunk for OSG and Delta3D :). Could you

Re: [osg-users] Upgrading OSG and need to know....

2007-12-05 Thread Danklefsen, Allen M
PM, Danklefsen, Allen M [EMAIL PROTECTED] wrote: Hello, I understand the culling mode, however what I was wondering what the getting of the renderstage and state graph to use on my custom cull visitor. Just get the Renderer from the Camera and cast it to osgViewer::Renderer then get