That reminds me of an issue I have not resloved yet. Our space ships have
thruster engines and I use an image map with transparency and point it back
at the camera to make a pretty glow around it. (First off, is this the best
way to do it? I have thought that perhaps a shader would work better,
I'm no expert in this area but have had to do some pretty weird things
in the past to get transparency working right for some odd scenes...
One thing you might try is to disable z-buffer writes (not tests) for
the flares. Depending on your blending, this can add other types of
artifacts but I
Hi Rick,
I agree with Paul.
Turn off your z-buffer. If this effect is for thrusters then you should
perhaps look into additive blending
instead and this should create a better effect.. the more thrusters the
brighter the become.
A screenshot of your problem would help a lot (if possible).
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