Hi
osg max exporter does export all kind of maps but it does not preserve
semantics on most of them so they does not work correctly. IIRC diffuse,
reflections and opacity maps are correctly exported.
You should either write shader or change osg::TexEnvCombine on stateset in
question so that
Hi,
I am trying to export my object (simple traffic light) from 3ds max 2010 to
Delta3d, and am using the OSGexporter.
This object holds both a Diffuse map, and a Self-Illumination map (to make red,
orange or green light up). However if I export both theses maps, the diffuse
map shows in
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