Thank you all. Christian Buchner could you perhaps provide the code?
2016-04-11 18:13 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 11 April 2016 at 18:05, Bruno Oliveira > wrote:
>
>> Is there no such functionality in OSG, using some
Hi Bruno,
On 11 April 2016 at 18:05, Bruno Oliveira
wrote:
> Is there no such functionality in OSG, using some other manipulator?
>
No. The osgGA set of CameraManipulator isn't meant to be exhaustive, it's
just a small collection of possible camera behaviours.
I've created a child class of osgGA::TerrainManipulator that restricts the
camera so that its up vector cannot tilt sideways (no camera banking). This
only allows for operations like zooming in, rotating the scene around the
intersection of the screen's centerpoint with the model and pure
Is there no such functionality in OSG, using some other manipulator?
2016-04-11 17:35 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 11 April 2016 at 16:21, Bruno Oliveira > wrote:
>
>> How do I allow my mouse manipulator (actually an
Hi Bruno,
On 11 April 2016 at 16:21, Bruno Oliveira
wrote:
> How do I allow my mouse manipulator (actually an
> osg::TrackballManipulator) to allow moving in 2D plane only?
>
> This is for vieweing an image and I want something similar to google maps
> or so
>
Hello
How do I allow my mouse manipulator (actually an osg::TrackballManipulator)
to allow moving in 2D plane only?
This is for vieweing an image and I want something similar to google maps
or so
Thank you :)
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