Hi Mael,
As Art and Sebastian have mentioned, since osgShadow implements its
own shaders these will replace you own ones. This does make
integrating other effects with osgShadow difficult. Shaders are in
general difficult to combine, but osgShadow certainly doesn't make it
any easier. I think
On Fri, May 23, 2008 at 5:08 AM, Robert Osfield [EMAIL PROTECTED]
wrote:
Hi Mael,
As Art and Sebastian have mentioned, since osgShadow implements its
own shaders these will replace you own ones. This does make
integrating other effects with osgShadow difficult. Shaders are in
general
Hi,
I had a *GLSL shader* in a scene with shadows, that use a *osg::**
shadowedScene* and it doesn't work. What is the problem?
Can I combine my GLSL shader and a shadowed scene??
I test it in the *osgshadow.cpp* example, i had this sample of code
(with the basic shader of phong, with no
osgShadow sets.
Best regards,
Art
--- Mael Blanchard [EMAIL PROTECTED] schrieb am Do, 22.5.2008:
Von: Mael Blanchard [EMAIL PROTECTED]
Betreff: [osg-users] Adding a shader cancels shadows!
An: osg-users osg-users@lists.openscenegraph.org
Datum: Donnerstag, 22. Mai 2008, 15:05
Hi,
I had
about all the uniforms which osgShadow sets.
Best regards,
Art
--- Mael Blanchard [EMAIL PROTECTED] schrieb am Do, 22.5.2008:
Von: Mael Blanchard [EMAIL PROTECTED]
Betreff: [osg-users] Adding a shader cancels shadows!
An: osg-users osg-users@lists.openscenegraph.org
Datum: Donnerstag, 22. Mai
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