Hi Andreas, This looks like a bug in the OpenGL driver, and as such try looking at updates to the driver to see if it fixes things.
Robert. On Sun, Mar 9, 2008 at 11:05 AM, Andreas Goebel <[EMAIL PROTECTED]> wrote: > Hi, > > I have the problem that many of my customers (schools) use cheap > hardware. I use many osg::Text objects, and with cheap hardware (or the > mesa software renderer) they look bad when the distance to the text is > getting less. > > I attach two samples, the good sample is taken with my own hardware, > whereas the bad one is taken with a mesa software renderer. > > I already tried disabling mipmapping, but this did not help. > > Suggestions for workarounds are highly welcome! > > Regards, > > Andreas > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org