Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-06 Thread Christian Buchner
Critical, yes. But we have software engineers too ;-) I coded up a xyz (ASCII Gridded XYZ) file format plug-in for OSG core, imported height maps and ortho photos and used CityGML2OBJs to extract the building data. We get 1km x 1km tiles with buildings

Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-05 Thread Chris Hanson
If it was a critical application, I probably have some software engineers that could update that libCityGML code to work with contemporary data sets. On Tue, Jul 4, 2017 at 2:44 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > I've tried this, but it fails to parse the cityGML

Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-04 Thread Christian Buchner
I've tried this, but it fails to parse the cityGML format provided by the City of Hamburg with a parsing error. That library hasn't seen active development since 2010. I've had some moderate success with this Python script to convert the buildings to OBJ format.

Re: [osg-users] CityGML import into OSG or other 3D engines?

2017-07-04 Thread Aitor Moreno
You might find this repo useful: https://github.com/jklimke/libcitygml > It was moved to github due to inactivity of the project on google code ( https://code.google.com/p/libcitygml/). On Fri, Jun 30, 2017 at 3:11 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > Hi all, > > I was

[osg-users] CityGML import into OSG or other 3D engines?

2017-06-30 Thread Christian Buchner
Hi all, I was wondering if anyone has come across a solution to import CityGML data into an OSG application or into other game engines like Unity (an open and documented XML format for storing city geo data) This could by with osg import plug-ins or with 3rd party applications that simply