Re: [osg-users] Deferred shading + normal mapping + shadow mapping?

2016-03-11 Thread Christian Buchner
Hi, I've just submitted a related code sample to osg-submissions. It currently does bump mapping and soft shadows. Things to improve are: - this needs to support more light sources (not necessarily for shadowing though) - it needs better material handling (support for emissive colors,

Re: [osg-users] Deferred shading + normal mapping + shadow mapping?

2016-02-14 Thread Sebastian Messerschmidt
Hi Vincent, Is OSG capable to doing a pipeline featuring deferred shading, normal mapping and shadow mapping, with point lights and directional lights? Yes, but it will require some work. The only problematic part is the shadow mapping, as the current implementations created some headache

[osg-users] Deferred shading + normal mapping + shadow mapping?

2016-01-26 Thread Vincent Ellis
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping and shadow mapping, with point lights and directional lights? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66115#66115