Hi,
I've just submitted a related code sample to osg-submissions. It currently
does bump mapping and soft shadows.
Things to improve are:
- this needs to support more light sources (not necessarily for shadowing
though)
- it needs better material handling (support for emissive colors,
Hi Vincent,
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping
and shadow mapping, with point lights and directional lights?
Yes, but it will require some work.
The only problematic part is the shadow mapping, as the current
implementations created some headache
Is OSG capable to doing a pipeline featuring deferred shading, normal mapping
and shadow mapping, with point lights and directional lights?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66115#66115
3 matches
Mail list logo