HI Nicolas,
Thanks to your example I've been able to reproduce the problem, track
the cause down, fix it, and confirm the fix. An svn update will get
the fix to GraphicsContext::realizeImplementation(). The fix was
simply to disable to automatic resize of the Camera's viewport and
projection
Thanks a lot to you!
I am very impressed by OSG an its community and would like to help more.
At the moment I am learning a lot, but as the time pass by and my knowledge
of OSG improves I will try contribute more.
Cheers,
Nicolas.
2008/2/29, Robert Osfield [EMAIL PROTECTED]:
HI
On Wed, Feb 27, 2008 at 11:59 PM, nicolas peña [EMAIL PROTECTED] wrote:
A little correction (to my self); I have done more tests and the image is
not set exactly to the size window,
(as I previously said) but changes its value in a similar manner.
I suspect the automatic window resize
Hi Nicolas,
This does sound like a bug. Could you write a small example, or tweak
one of the existing OSG example to demonstrate the configuration you
are using so that others can test for the bug first hand.
Cheers,
Robert.
On Tue, Feb 26, 2008 at 11:57 PM, nicolas peña [EMAIL PROTECTED]
Hi Robert,
Here is the example, it behaves as described in my machine and in build
against OSG 2.3.4
One event that triggers the image resize is to resize the window, just
moving it does not look to affect now.
Cheers,
Nicolas.
2008/2/27, Robert Osfield [EMAIL PROTECTED]:
Hi Nicolas,
Hi,
Another thing that I don't understand is why adding the view with the FBO
and the
image attached makes my process suck all the CPU available.
I am limiting the number of frames to 60 per second (forcing sync)
I understand that copying the image to main memory each frame takes time,
but this
Hi Nicolas,
On Wed, Feb 27, 2008 at 12:55 PM, nicolas peña [EMAIL PROTECTED] wrote:
Another thing that I don't understand is why adding the view with the FBO
and the
image attached makes my process suck all the CPU available.
I am limiting the number of frames to 60 per second (forcing sync)
A little correction (to my self); I have done more tests and the image is
not set exactly to the size window,
(as I previously said) but changes its value in a similar manner.
Cheers,
Nicolas
2008/2/27, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
Here is the example, it behaves as
Hi all,
I'm having a problem that is maybe well the result of my lack knowledge but
smells like a bug;
I have a composite viewer with two views, one camera each. Both cameras
share
the rendering context. One renders to a window (defined in the traits passed
to generate the
render context) and
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