Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Tuesday, May 20, 2008 5:29 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi Roman, attached is an example I made that uses ping-pong rendering. It tries to simulate the game of life, see e.g. http://en.wikipedia.org/wiki

Re: [osg-users] FBO Rendering

2008-05-21 Thread J.P. Delport
use 8600GT under vista with 174 drivers(osg svn) Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Tuesday, May 20, 2008 5:29 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi Roman, attached is an example I

Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, May 21, 2008 12:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi, attached is the new version of the example. I think this should work fine

Re: [osg-users] FBO Rendering

2008-05-21 Thread J.P. Delport
example to see my framerates to choose method of rendering. Thanx Bye Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, May 21, 2008 12:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi, attached

Re: [osg-users] FBO Rendering

2008-05-21 Thread Роман Григорьев
@lists.openscenegraph.org [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Wednesday, May 21, 2008 1:29 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi, please use the latest example. The first one I sent has some problems: it makes mistakes in reading some input

Re: [osg-users] FBO Rendering

2008-05-21 Thread J.P. Delport
PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi, please use the latest example. The first one I sent has some problems: it makes mistakes in reading some input texture values because the textures are bound as input and output. Multiple runs of the example gave multiple

[osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
Hi I try to implement cellular automata clouds on OSG and have some problem 1) I can’t use (or don’t know) ping-pong rendering technique as described here http://www.m3xbox.com/GPU_blog/?m=200712 Because when I attach 2 textures to camera FBO in rendering loop camera render to 2 FBO but I

Re: [osg-users] FBO Rendering

2008-05-20 Thread Robert Osfield
Hi Roman, On Tue, May 20, 2008 at 9:10 AM, Роман Григорьев [EMAIL PROTECTED] wrote: Hi I try to implement cellular automata clouds on OSG and have some problem 1) I can't use (or don't know) ping-pong rendering technique as described here http://www.m3xbox.com/GPU_blog/?m=200712 Because

Re: [osg-users] FBO Rendering

2008-05-20 Thread J.P. Delport
Hi, Роман Григорьев wrote: Hi I try to implement cellular automata clouds on OSG and have some problem 1) I can’t use (or don’t know) ping-pong rendering technique as described here http://www.m3xbox.com/GPU_blog/?m=200712 Because when I attach 2 textures to camera FBO in rendering loop

Re: [osg-users] FBO Rendering

2008-05-20 Thread Roman Grigoriev
Here is my shaders. It's shaders from my current version that do not use MRT. Source code you can take from my previous messageÎÅÉIf you want to have my setup with FBO MRT just email me. ÎÅÉÎÅÉÎÅÉÎÅÉ-Original Message-ÎÅÉFrom: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
Sorry guys for my f**king outlook Here is shaders and source u can take from 1-st message Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Tuesday, May 20, 2008 2:17 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO

Re: [osg-users] FBO Rendering

2008-05-20 Thread Роман Григорьев
20, 2008 5:29 PM To: OpenSceneGraph Users Subject: Re: [osg-users] FBO Rendering Hi Roman, attached is an example I made that uses ping-pong rendering. It tries to simulate the game of life, see e.g. http://en.wikipedia.org/wiki/Conway's_Game_of_Life Each iteration depends on the previous one