Hello,
The scene graph structure is as following:
Nodes B and C are children of Transform Node A. Node A is attached to
two camera nodes CamA and CamB(pre render).
I want CamA to be able to render B and C, but CamB only B. Is there a
way to achieve that without using fragment shader with
On Mon, Jul 2, 2012 at 10:51 AM, wang shuiying
shuiying.w...@fu-berlin.dewrote:
Hello,
The scene graph structure is as following:
Nodes B and C are children of Transform Node A. Node A is attached to two
camera nodes CamA and CamB(pre render).
I want CamA to be able to render B and C, but
On 07/02/2012 07:06 PM, Chris Hanson wrote:
This is what NodeMasks are for.
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDemo
Or a SwitchNode if you need only few nodes changed.
Regards,
Jan
___
osg-users
3 matches
Mail list logo