You don't say what you are doing at the viewer level, but if you are using 
the OSG's standard CameraManiplators, including the default 
TrackballManipulator, the when the viewer initializes it'll compute the 
size of the scene it has to render and places the camera far away enough to 
ensure the scene is within the window, so if the scene is bigger the camera 
ends up further away.

Try creating an osg::Group and two different osg::Geometry as children that 
sit side by side, one large and one small and you should see the difference.

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