Hi Thorsten,
Thorsten Werner schrieb:
Hi,
OK. Thank you. Got it working now. Changed setProjectionMatrixOrtho2D into
setProjectionMatrixOrtho. Next problem that i have is that the Buttons in my
SceneGraph consist of several geometries and the Button is a Geode but its not
recognized as
Hi,
OK. Thank you. Got it working now. Changed setProjectionMatrixOrtho2D into
setProjectionMatrixOrtho. Next problem that i have is that the Buttons in my
SceneGraph consist of several geometries and the Button is a Geode but its not
recognized as Geode. Only as several Geometries. I dont
Hi Thorsten,
Thorsten Werner schrieb:
Hi,
I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my
problem is that it only catches
Hi,
Thanks for the tip but i dont see the difference which makes it work and mine
not. Ive changed some parts of my code but i in my opinion it should work.
Any further help is highly anticipated.
Thank you!
Cheers,
Thorsten
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Read this topic online here:
Hi,
I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my
problem is that it only catches intersections with the loaded model. Not with
the
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