Hi Allan,
On Fri, Mar 21, 2008 at 3:22 PM, Allan Schaffer [EMAIL PROTECTED] wrote:
I was staying out of this but I think the vendor lock-in point is
being blown out of proportion.
Now, if it's simply a matter of OSS religion or OS allegiance for you,
then fine, read no further.
On Mar
Hi all,
On Mac OS X, there is a possibility of using a special mechanism for OpenGL
calls, that is, you include CGLMacros.h in your source, and all gl*** calls
take an implicit additional parameter, the context. This makes the use of a
current active context unnecessary, gives better performance
Hi Robert,
thanks for answering. I understand your point regarding cross platform
complexity. However, I am pretty convinced that passing the context to
drawing functions makes sense these days, especially considering the many
contexts and threads running in parallel, and I don't get this as a
On Thu, Mar 20, 2008 at 3:46 PM, Raphael Sebbe [EMAIL PROTECTED] wrote:
I think Apple works pretty well with standards and open-source generally.
And OpenGL is no exception. I even think that Apple supporting OpenGL is a
good thing for both OpenGL and Apple dev communities.
Like the way Apple
On Thu, 2008-03-20 at 12:32 +, Robert Osfield wrote:
Hi Raphael,
The changes of the OSG uses this tricked out non standard vendor
lock-in mechanism are 0.
I just wanted to make sure that everyone saw Robert use the phrase
ticked out.
That's awesome.
If such an extension was available
-
[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, March 20, 2008 10:41 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Mac OpenGL integration / CGLMacro.h
While Robert makes a good and valid point about corrupting the API
(and
reality distortion fields in general), I
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