I can think of at least 3 other options
Use Alpha value on vertex color attributes Use Alpha value on a Material being applies (See the OSG example in the source on how to use vertex colors and materials And the other option would be to set the Alpha in shaders Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch® An Operating Unit of Textron Systems __________________________________________________________ “WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not be exported, released or disclosed to non-U.S. persons (i.e. persons who are not U.S. citizens or lawful permanent residents [“green card” holders]) inside or outside the United States, without first obtaining an export license. Violations of these export laws are subject to severe civil, criminal and administrative penalties.” -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dženan Zuki Sent: Thursday, July 22, 2010 10:16 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Making objects transparent without using texturesat all Hi, Examples that come with the OSG source code? Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30186#30186 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org