I can think of at least  3 other options 

Use Alpha value on vertex color attributes

Use Alpha value on a Material being applies

(See the OSG example in the source on how to use vertex colors and materials

And the other option would be to set the Alpha in shaders



Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch®
An Operating Unit of Textron Systems
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-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dženan Zuki
Sent: Thursday, July 22, 2010 10:16 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Making objects transparent without using texturesat all

Hi,

Examples that come with the OSG source code?

Cheers,
Dženan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30186#30186





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