Hello Everyone,
I am working on a simulation project in which I have to define
an OSG node in the physics world (Bullet Physics). Can any one guide me
towards a method by which I can convert an OSG node to a mesh so that I can
define it in the physics world.
Regards
Deepu.LR
Hi Deepu,
How long is a piece of string?
This is a similar question to the one you have asked, its pretty
extremely open ended. You really have to start
by narrowing down to topic to make it possible to answer.
In the OSG's case a Node could be anything, it could be Geode
containing a single
Hello Deepu,
I am working on a simulation project in which I have to
define an OSG node in the physics world (Bullet Physics). Can any one
guide me towards a method by which I can convert an OSG node to a mesh
so that I can define it in the physics world.
In general, you would
Hi Deepu,
In addition to writing a node visitor to traverse the scene graph and
move from node to node accumulating transforms, one thing I have done in
the past to get the geometry information once the visitor reaches a
scene graph leaf is extending osg::PrimitiveFunctor or
Hi Everyone
Thanks for the help, and let me check it out.
Regards
Deepu.LR
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Will
Dicharry
Sent: Friday, May 09, 2008 7:53 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG Node to Mesh
Hi
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