[osg-users] OSG version for Node-derivation of Drawable?

2015-12-12 Thread Paul Martz
Hi all -- A while back, OSG changed so that Geode derives from Group and Drawable derives from Node. Can someone tell me the first OSG version number that contained this change? I have some code in osgWorks that I need to conditionally compile based on this version number. Thanks. -Paul

Re: [osg-users] OSG version for Node-derivation of Drawable?

2015-12-12 Thread Konstantin Podsvirov
OpenSceneGraph version 3.3.2, it seems :-) Here's the commit on github: https://github.com/openscenegraph/osg/commit/7d6aaad963bc56c21cc8f97b83cdeab2bab11193 12.12.2015, 20:24, "Paul Martz project" : > Hi all -- A while back, so that changed OSG Geode derives from Group

[osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi, i have .ive models which are created in ~osg::2.2.0. i realized that there are textures which are not 2^n size in these models. normally i call this command: osgconv --compressed model.ive model.ive but when i compress it, i can not open this model with the old version of osg. it says: The

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Robert Osfield
HI Ufuk, Is there a reason that you are using a version of the OSG so many years out of date? In very old versions of the OSG there was a problem under Windows with osgconv attempting to create a graphics context due a crappy windows issue of the MS compiler not pulling in symbols that it should

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Robert, unfortunately i have to use older version of osg because currenty i am fixing bugs of one our simulators which is developed in 2007and 2008. we implemented this simulator in delta3D 1.4 which uses the older version of osg. i want to upgrade this system to the newer versions but i am

Re: [osg-users] osg version problem advice?

2010-03-15 Thread J.P. Delport
Hi, this might be a radical solution, but you should be able to get virtualbox with Ubuntu 8.04 LTS to build OSG 2.2 without problems and hopefully do the convertions you need. Once you have it running you can just archive the virtual machine for future use. jp Ufuk Gun wrote: Hi Robert,

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi jp, it sounds weird but it might work. i will try because it seems i have no other option :) thanks... On Mon, Mar 15, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, this might be a radical solution, but you should be able to get virtualbox with Ubuntu 8.04 LTS to build

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Jean-Sébastien Guay
Hi Ufuk, i thougt i can convert them to .osg format but this time textures are lost. then i tried to get images from .ive file in order to put them near the .osg file but i could not get any image. You can convert the .ive to .osg while keeping the textures by using the option -O

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Jean-Sébastien, thank you so much for your advice. i did not know that option. now i will convert all my .ive files to .osg with latest version of OSG than convert these .osg files to .ive files with older version of OSG. than everything will be great! thanks :) On Mon, Mar 15, 2010 at 3:32

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Robert Osfield
Hi Ufuk, An option you have open to your is to backport fixes to the OSG to your version of the OSG - this is one of the strengths of the open source. Just do a diff between osgconv in later versions of the OSG with what you have, it may well compile directly. Robert. On Mon, Mar 15, 2010 at

Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Robert, Yes, this is an another option for this case. i will check if there is a huge difference or not. if not i may write a bug fix to 2.2. thanks Robert... On Mon, Mar 15, 2010 at 4:15 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Ufuk, An option you have open to your is to

[osg-users] OSG VERSION

2008-03-20 Thread FlySky
Hello,robert~ The update speed of OpenSceneGraph is so fast that many people can't adapted themselves to OSG. I think that it can develop in a stable version like OpenGL.If it nend too many changes, we can develop a new version.How do you think about it? Thank

Re: [osg-users] OSG VERSION

2008-03-20 Thread Robert Osfield
Hi, It might seem like the OSG is hugely in flux, but the vast majority of the core OSG doesn't change from day to day, or version to version that matter. Developer versions do come out often, I try to make them every week when possible, the changes between developer version tend to be very

Re: [osg-users] OSG version

2007-12-13 Thread Robert Osfield
On Dec 12, 2007 10:00 PM, Paul Martz [EMAIL PROTECTED] wrote: I'll bump the version number up once I tag the 2.3.0 release, I've been hanging back while more testing is carried out. Can I suggest a change in policy? The version number should get bumped as soon as the first post-release

[osg-users] OSG version

2007-12-12 Thread Paul Martz
I've tested the most recent SVN successfully, except osgversion still displays 2.2.0 which is not correct. Otherwise, no problems so far. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___

Re: [osg-users] OSG version

2007-12-12 Thread Robert Osfield
On Dec 12, 2007 4:17 PM, Paul Martz [EMAIL PROTECTED] wrote: I've tested the most recent SVN successfully, except osgversion still displays 2.2.0 which is not correct. Otherwise, no problems so far. Thanks for the testing and feedback. I'll bump the version number up once I tag the 2.3.0

Re: [osg-users] OSG version

2007-12-12 Thread Paul Martz
I'll bump the version number up once I tag the 2.3.0 release, I've been hanging back while more testing is carried out. Can I suggest a change in policy? The version number should get bumped as soon as the first post-release change is committed. At that point, the code no longer matches the

Re: [osg-users] OSG version

2007-12-12 Thread Bob Kuehne
i like this idea, paul. perhaps the version could be tagged something indicating 'development' between release tags, for example: '2.3.0- beta', and then once robert gets to his release point, changing to '2.3.0', tagging, and then immediately changing to '2.3.0-beta'. or maybe this