Hi all -- A while back, OSG changed so that Geode derives from Group and
Drawable derives from Node. Can someone tell me the first OSG version number
that contained this change? I have some code in osgWorks that I need to
conditionally compile based on this version number. Thanks.
-Paul
OpenSceneGraph version 3.3.2, it seems :-)
Here's the commit on github:
https://github.com/openscenegraph/osg/commit/7d6aaad963bc56c21cc8f97b83cdeab2bab11193
12.12.2015, 20:24, "Paul Martz project" :
> Hi all -- A while back, so that changed OSG Geode derives from Group
Hi,
i have .ive models which are created in ~osg::2.2.0. i realized that there
are textures which are not 2^n size in these models.
normally i call this command:
osgconv --compressed model.ive model.ive
but when i compress it, i can not open this model with the old version of
osg. it says:
The
HI Ufuk,
Is there a reason that you are using a version of the OSG so many
years out of date?
In very old versions of the OSG there was a problem under Windows with
osgconv attempting to create a graphics context due a crappy windows
issue of the MS compiler not pulling in symbols that it should
Hi Robert,
unfortunately i have to use older version of osg because currenty i am
fixing bugs of one our simulators which is developed in 2007and 2008.
we implemented this simulator in delta3D 1.4 which uses the older version of
osg.
i want to upgrade this system to the newer versions but i am
Hi,
this might be a radical solution, but you should be able to get
virtualbox with Ubuntu 8.04 LTS to build OSG 2.2 without problems and
hopefully do the convertions you need. Once you have it running you can
just archive the virtual machine for future use.
jp
Ufuk Gun wrote:
Hi Robert,
Hi jp,
it sounds weird but it might work.
i will try because it seems i have no other option :)
thanks...
On Mon, Mar 15, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
this might be a radical solution, but you should be able to get virtualbox
with Ubuntu 8.04 LTS to build
Hi Ufuk,
i thougt i can convert them to .osg format but this time textures are lost.
then i tried to get images from .ive file in order to put them near the
.osg file but i could not get any image.
You can convert the .ive to .osg while keeping the textures by using the
option -O
Hi Jean-Sébastien,
thank you so much for your advice. i did not know that option.
now i will convert all my .ive files to .osg with latest version of OSG than
convert these .osg files to .ive files with older version of OSG.
than everything will be great!
thanks :)
On Mon, Mar 15, 2010 at 3:32
Hi Ufuk,
An option you have open to your is to backport fixes to the OSG to
your version of the OSG - this is one of the strengths of the open
source. Just do a diff between osgconv in later versions of the OSG
with what you have, it may well compile directly.
Robert.
On Mon, Mar 15, 2010 at
Hi Robert,
Yes, this is an another option for this case. i will check if there is a
huge difference or not.
if not i may write a bug fix to 2.2.
thanks Robert...
On Mon, Mar 15, 2010 at 4:15 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Ufuk,
An option you have open to your is to
Hello,robert~
The update speed of OpenSceneGraph is so fast that many people can't adapted
themselves to OSG. I think that it can develop in a stable version like
OpenGL.If it nend too many changes, we can develop a new version.How do you
think about it?
Thank
Hi,
It might seem like the OSG is hugely in flux, but the vast majority of
the core OSG doesn't change from day to day, or version to version
that matter.
Developer versions do come out often, I try to make them every week
when possible, the changes between developer version tend to be very
On Dec 12, 2007 10:00 PM, Paul Martz [EMAIL PROTECTED] wrote:
I'll bump the version number up once I tag the 2.3.0 release,
I've been hanging back while more testing is carried out.
Can I suggest a change in policy? The version number should get bumped as
soon as the first post-release
I've tested the most recent SVN successfully, except osgversion still
displays 2.2.0 which is not correct. Otherwise, no problems so far.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
303 859 9466
___
On Dec 12, 2007 4:17 PM, Paul Martz [EMAIL PROTECTED] wrote:
I've tested the most recent SVN successfully, except osgversion still
displays 2.2.0 which is not correct. Otherwise, no problems so far.
Thanks for the testing and feedback.
I'll bump the version number up once I tag the 2.3.0
I'll bump the version number up once I tag the 2.3.0 release,
I've been hanging back while more testing is carried out.
Can I suggest a change in policy? The version number should get bumped as
soon as the first post-release change is committed. At that point, the code
no longer matches the
i like this idea, paul. perhaps the version could be tagged something
indicating 'development' between release tags, for example: '2.3.0-
beta', and then once robert gets to his release point, changing to
'2.3.0', tagging, and then immediately changing to '2.3.0-beta'. or
maybe this
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