Hi,
I am interested in WPF development as well. I have been playing around with
the C++/CLI example to make a managed window. It seemed to work ok, except
when I tried running it in Release mode, in which case it kept crashing,
apparently with some memory corruption errors.
I am using a
Hello everyone,
sorry for not writing so long, but I've been quite busy. I've tried some things
to integrate OSG in .NET, but none of the solutions were satisfactory.
As stated by Brian above, the WPF popup windows were flickering and I didn't
manage to get the rendering to texture to work.
Hi Martin,
I replied to your message earlier, but I thought I would post my experience
here for the benefits of those reading this thread down the line:
What I did was create a WinForms Control that hosts the OSG window. Look for
examples (theres a good one on CodeProject I think) of
Hello,
I'm new to OSG and WPF (though I've read quite a view tutorials the past 2
weeks) so I hope I don't ask too many stupid questions :)
Task
I have to program something very similar to a CAD-program. The program should
be able to load files (stl-files) and you should be able to manipulate
Hi,
seems like the 5 posts above should be in a new topic ^^;
Addition to my post: I got the osgNETDemo running, but still its WindowsForms
and not WPF, so I'd still be happy about any advise /help someone could give me
:)
--
Read this topic online here:
Hi Martin,
You can capsulate the OSG-stuff in an ActiveX component also. Even though I
don't like COM technology, it may be useful in some cases. Please be careful
about singletons and module globals.
Can
2009/7/29 Martin Fleck eladamri...@hotmail.com
Hello,
I'm new to OSG and WPF (though
Hi Martin,
From memory (I've worked with WPF before), each WPF control has at its root
an HWND handle, which is what the osgDotNet demo uses to bind the open scene
graph to the Windows forms control.
So I think if you substitute the HWND handle with the WPF HWND the osgDotNet
stuff should work.
Hi All.
the following link might be of some help
http://www.codeproject.com/KB/WPF/WPFOpenGL.aspx
Regards
Sergey
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Hello everyone, thank you for your replies :)
@Sergey: Thank you but I've tried exactly that, but the problem is that I want
to integrate the window in the WPF-application and not open another window :(
@Andrew: If I'm not wrong WPF uses only one HWND for the whole application. I
guess that is
Hi Again,
Please check out osgActiveX. You'll see that viewer is capsulated as an MFC
ActiveX control.
Regards,
Can
2009/7/29 Martin Fleck eladamri...@hotmail.com
Hello everyone, thank you for your replies :)
@Sergey: Thank you but I've tried exactly that, but the problem is that I
want
Hi Martin.
but the problem is that I want to integrate the window in the
WPF-application and not open another window :(
take a closer look at OpenGLUserControl.h - it is a control with HWND for
WPF.
Regards
Sergey
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