Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Robert Osfield
HI Carlos, What is missing from the osgViewer supplied events that requires you to use SDL? Perhaps adding the functionality into osgViewer/osgGA would avoid the need for extra complexity. On the SDL front I've used for getting joystick events with an osgViewer based application, but this

Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Carlos Sanches
Hi Robert . I m using osg to check keys but i cant use both two keys. i m trying do the moves like Mario game where i can run and jump while running. But with osg i press to run next i press the jump key while running but when my Mario finish the jump I have to press run key again. with SDL id

Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Carlos Sanches
Excuse-me Robert I was wrong . My logic was wrong . God bless OSG :D I fixed it look : class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler() {} virtual bool handle(const osgGA::GUIEventAdapter ea,osgGA::GUIActionAdapter)

[osg-users] OSG with SDL Keyboard

2008-12-06 Thread Carlos Sanches
Hi all ! Please ! I m trying to use SDL to take keyboard events , but when my program runs is apearing two windows . one of my OSG program and other black of SDL . when I click in the black screen my OSG objects move in the other screen. I only want to use SDL to keyboard because has the