HI Carlos,
What is missing from the osgViewer supplied events that requires you
to use SDL? Perhaps adding the functionality into osgViewer/osgGA
would avoid the need for extra complexity.
On the SDL front I've used for getting joystick events with an
osgViewer based application, but this
Hi Robert .
I m using osg to check keys but i cant use both two keys. i m trying do the
moves like Mario game where i can run and jump while running.
But with osg i press to run next i press the jump key while running but when
my Mario finish the jump I have to press run key again.
with SDL id
Excuse-me Robert I was wrong . My logic was wrong . God bless OSG :D
I fixed it look :
class KeyboardEventHandler : public osgGA::GUIEventHandler
{
public:
KeyboardEventHandler()
{}
virtual bool handle(const osgGA::GUIEventAdapter
ea,osgGA::GUIActionAdapter)
Hi all !
Please !
I m trying to use SDL to take keyboard events , but when my program runs is
apearing two windows . one of my OSG program and other black of SDL . when I
click in the black screen my OSG objects move in the other screen.
I only want to use SDL to keyboard because has the
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