Re: [osg-users] OT: do I need to recompile OSG?

2009-09-02 Thread Cory Riddell
Of Cory Riddell Sent: Tuesday, September 01, 2009 3:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: do I need to recompile OSG? Hi Gordon, Tomlinson, Gordon wrote: Generally it is recommend you build every thing with the same compiler version ( it saves

[osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Cory Riddell
Sorry for an off-topic post, but... I recently updated my Visual Studio installation (VS2005) and found that Microsoft had fixed some bugs in the C runtime. My CRT went from version 8.0.50727.762 to 8.0.50727.4053. Would this mean that I need to recompile OSG? Is it safe for my app built with

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
__ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Tuesday, September 01, 2009 2:40 PM To: OpenSceneGraph Users Subject: [osg-users] OT: do I need to recompile OSG

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Cory Riddell
Hi Gordon, Tomlinson, Gordon wrote: Generally it is recommend you build every thing with the same compiler version ( it saves time in the long run ) I started out thinking this is the obvious answer, but the more I think about it, I'm not so sure. For example, OSG uses OpenGL from

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Chris 'Xenon' Hanson
Cory Riddell wrote: I started out thinking this is the obvious answer, but the more I think about it, I'm not so sure. For example, OSG uses OpenGL from operating system libraries or libraries supplied by my video card maker. These may not even be compiled by a Microsoft compiler and there

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Cory Riddell
Chris, Chris 'Xenon' Hanson wrote: Cory Riddell wrote: I started out thinking this is the obvious answer, but the more I think about it, I'm not so sure. For example, OSG uses OpenGL from operating system libraries or libraries supplied by my video card maker. These may not even

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Chris 'Xenon' Hanson
Cory Riddell wrote: Ok, this actually makes a lot of sense to me. Now I wonder how I can figure out if a particular library does depend on the CRT library. I've had some luck doing: dumpbin /directives FOO.lib but I'm thinking there is likely a better way. If it uses the CRT as a DLL,

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Cory Riddell
Chris 'Xenon' Hanson wrote: Cory Riddell wrote: Ok, this actually makes a lot of sense to me. Now I wonder how I can figure out if a particular library does depend on the CRT library. I've had some luck doing: dumpbin /directives FOO.lib but I'm thinking there is likely a better

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Tuesday, September 01, 2009 3:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: do I need to recompile OSG? Hi Gordon, Tomlinson, Gordon wrote

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Chris 'Xenon' Hanson
Cory Riddell wrote: If it uses the CRT as a DLL, Dependency Walker should tell you. Google it. And say a third party library has been compiled for the non-dll version of the c runtime (I think this is libc or libcmt for the multi threaded variant). If the third party library is a dll I may