Of Cory
Riddell
Sent: Tuesday, September 01, 2009 3:03 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: do I need to recompile OSG?
Hi Gordon,
Tomlinson, Gordon wrote:
Generally it is recommend you build every thing with the same compiler
version ( it saves
Sorry for an off-topic post, but...
I recently updated my Visual Studio installation (VS2005) and found that
Microsoft had fixed some bugs in the C runtime. My CRT went from version
8.0.50727.762 to 8.0.50727.4053. Would this mean that I need to
recompile OSG? Is it safe for my app built with
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
Sent: Tuesday, September 01, 2009 2:40 PM
To: OpenSceneGraph Users
Subject: [osg-users] OT: do I need to recompile OSG
Hi Gordon,
Tomlinson, Gordon wrote:
Generally it is recommend you build every thing with the same compiler
version ( it saves time in the long run )
I started out thinking this is the obvious answer, but the more I think
about it, I'm not so sure. For example, OSG uses OpenGL from
Cory Riddell wrote:
I started out thinking this is the obvious answer, but the more I think
about it, I'm not so sure. For example, OSG uses OpenGL from operating
system libraries or libraries supplied by my video card maker. These may
not even be compiled by a Microsoft compiler and there
Chris,
Chris 'Xenon' Hanson wrote:
Cory Riddell wrote:
I started out thinking this is the obvious answer, but the more I think
about it, I'm not so sure. For example, OSG uses OpenGL from operating
system libraries or libraries supplied by my video card maker. These may
not even
Cory Riddell wrote:
Ok, this actually makes a lot of sense to me. Now I wonder how I can
figure out if a particular library does depend on the CRT library. I've
had some luck doing:
dumpbin /directives FOO.lib
but I'm thinking there is likely a better way.
If it uses the CRT as a DLL,
Chris 'Xenon' Hanson wrote:
Cory Riddell wrote:
Ok, this actually makes a lot of sense to me. Now I wonder how I can
figure out if a particular library does depend on the CRT library. I've
had some luck doing:
dumpbin /directives FOO.lib
but I'm thinking there is likely a better
Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
Riddell
Sent: Tuesday, September 01, 2009 3:03 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: do I need to recompile OSG?
Hi Gordon,
Tomlinson, Gordon wrote
Cory Riddell wrote:
If it uses the CRT as a DLL, Dependency Walker should tell you. Google
it.
And say a third party library has been compiled for the non-dll version
of the c runtime (I think this is libc or libcmt for the multi threaded
variant). If the third party library is a dll I may
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