Hi Chris Gordon,i did not know visual studio has an ability like that.
i believe i don't know how to use visual studio.. i realized that there are
many features that i did not know especially about these breakpoints.
Hi Jean-Sebastian,
thank you for your answer.. i will search the previous posts
i have an osg::Geometry. i store it in a class with ref_ptrwhen i delete it,
i expect it to be deleted.
in debug, i saw that the reference count is 2 before this destructor.
even if i set this value to null, there reference count remains 1.
so it is not deleting...
what i want to ask is, how can
2009/8/19 Ufuk ufuk@gmail.com:
i have an osg::Geometry. i store it in a class with ref_ptr
when i delete it, i expect it to be deleted.
in debug, i saw that the reference count is 2 before this destructor.
even if i set this value to null, there reference count remains 1.
so it is not
Hi Ismail,thanks for the advice..
i think what you tell probably works but it is very long process... i
already thought this but i wanted to try my chance here for an easier way..
these recompiling stuff is not easy for me now...
anyway there should be an easier way? if i cant find an easier way,
Hi Ufuk,
anyway there should be an easier way? if i cant find an easier way,
i definitely try what you have said..
Set a watchpoint on the memory address of the _refCount member of
this particular geometry object.
Greetings,
Daniel
--
Hi Ufuk;
As I know, If you create a new object with using ref_ptr, object's default
ref_ptr should be initialized to 1. And after you have attached it to your
scene, ref_ptr count gets 2. And after you delete your geometry from your
scene graph ref count gets 1 again. And then this ref_ptr object
Hi Daniel,
Set a watchpoint on the memory address of the _refCount member of this
particular geometry object.
your idea seems very good but i don't know how to watch a specific memory
address in visual studio. if you know could you tell me because i could not
find.
Hi Ümit,
actually i
Sent: Wednesday, August 19, 2009 7:50 AM
To: OpenSceneGraph Users
Subject: [osg-users] Reference count catcher?
i have an osg::Geometry. i store it in a class with ref_ptr
when i delete it, i expect it to be deleted.
in debug, i saw that the reference count is 2 before this destructor.
even if i
__
--
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ufuk
*Sent:* Wednesday, August 19, 2009 7:50 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] Reference count catcher?
i have an osg::Geometry
if you know could you tell me because i could not find.
google's your friend:
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/0ce702d6-5428-4b9b-8113-7fa3afe5b66f
--
Hi Daniel,
thanks for link. i searched but all i found was normal debugging and
breakpoints... it really useful for me. i did not know such an ability of
visual studio. i will try to use this way...
---
Hi Ümit,
maybe you are right about being cool...
i realized that the destructor of my
Hi Ufuk;
I am sure this working way is true, because Paul Martz had written a mail
about rep_ptr's working mechanism and in this mail, he had talked about
ref_ptr's automatic destruction in suitable time when realize related
object's unnecessity for working program but I can't find this mail
Hi Ümit,thank you for your attention.. :)
actually i didn't know that it is deleted on suitable time. i always
expected it to be deleted when i set to NULL.
it is good to learn something today :)
thanks again...
On Wed, Aug 19, 2009 at 5:01 PM, Ümit Uzun umituzu...@gmail.com wrote:
Hi Ufuk;
objects may create temporary ref ptr
objects as the array is reallocated.
It does work.. just tried it in VS2005.
Cheers.
Chris.
Date: Wed, 19 Aug 2009 16:36:58 +0300
From: Ufuk ufuk@gmail.com
Subject: Re: [osg-users] Reference count catcher?
To: OpenSceneGraph Users osg-users
counted objects may create temporary ref ptr
objects as the array is reallocated.
It does work.. just tried it in VS2005.
Cheers.
Chris.
Date: Wed, 19 Aug 2009 16:36:58 +0300
From: Ufuk ufuk@gmail.com
Subject: Re: [osg-users] Reference count catcher?
To: OpenSceneGraph Users osg-users
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Denham
Sent: Wednesday, August 19, 2009 12:13 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Reference count catcher?
Of course you spotted
Hi Ufuk,
thank you for your attention.. :)
actually i didn't know that it is deleted on suitable time. i always
expected it to be deleted when i set to NULL.
Perhaps it's as simple as: the render back-end had a ref_ptr to your
geometry because it was busy rendering it. So when you set your
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