Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-26 Thread Ümit Uzun
Hi Frederic, I know FlightGear and relation with OSG but haven't used before to get motion data from. I mean Microsoft flight Simulation X to get motion information and send to my 3D model as you can see from

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-26 Thread Jan Ciger
Hi Umit, I know that XPlane has an interface like this as well, but that is not opensource. However, you can get a free demo. Then FlightGear, of course. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-25 Thread Dženan Zukić
Hi, Maybe you should look among university research projects, because if someone has motion capture equipment, it is not very likely they will use it to make open-source games :D Cheers, Dženan -- Read this topic online here:

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-25 Thread Brede Johansen
Hi Ümit, Have a look at Racer http://www.racer.nl/ It is free for non commercial use and the source code is available for an older version. Telemetry info here http://www.racer.nl/reference/logging.htm I would also recommend to have a look at rFactor (not free) with the Motec plugin

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/24/2010 09:01 AM, Ümit Uzun wrote: Hi All, I need a game which is OpenSource or free and it supports users with Telemetry Data (Motion Data) like http://www.thunderisland.com/index.php before we write our own game with motion data support

[osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-24 Thread Ümit Uzun
Hi All, I need a game which is OpenSource or free and it supports users with Telemetry Data (Motion Data) like http://www.thunderisland.com/index.phpbefore we write our own game with motion data support interface. Is there anyone who know like this game. That's not important game's immersiveness