Hi All,
I've checked in a few bugs fixes to OSG and VPB over the last few days
so would like to get another dev release out the door.
I'd appreciate and SVN update and build on OSG and VPB to see if
everything looks safe for tagging another dev release.
Thanks in advance,
Robert.
Hi Robert,
Just built and tested (briefly) the latest svn of osg on fc7/x86_64
without issue.
Thanks for your efforts!
I'll be onto vpb next...
-bob
Bob Huebert email: [EMAIL
Hi Maciej,
Yes but its fetched from vpb namespace - TaskManager.cpp line 32 :).
Hmmm, but I'm getting a link error:
(when building vpb.lib)
2TaskManager.obj : error LNK2019: unresolved external symbol char *
__cdecl vpb::_getcwd(char *,int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
referenced
Hi Norman,
AFAIK all MSoft compilers support
char *_getcwd( char *buffer, int maxlen );
int _chdir( const char *dirname );
Read the rest of the thread, that's not the issue. The issue is that
another header somewhere has
#define getcwd _getcwd
which in turn changes even vpb::getcwd() to
Hi Paul,
On Thu, Mar 13, 2008 at 9:45 PM, Paul Martz [EMAIL PROTECTED] wrote:
Release build complete for VS 2005, WinXP.
Tested osgdem and it runs well.
I noticed it does leave large temporary files lying around after finishing
the database: temporaryfile_imageFileName is left in the
OpenSceneGraph compiles cleanly in the RelWithDebInfo configuration.
osgviewer cessnafire.osg
There is an issue with toggling textures ( it becomes unresponsive or
erratic after a while ) which is fixed by using --SingleThreaded
Ubuntu 7.10
Linux 2.6.23.14 #2 SMP Wed Jan 30 16:54:58 GMT 2008
I'm getting a build error for r7942 in osgPlugins/osgSim on MacOS X:
[ 41%] Built target osgdb_osgparticle
Linking CXX shared module ../../../lib/osgPlugins-2.3.5/osgdb_osgsim.so
/usr/libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols:
osgSim::ObjectRecordData::FLAT_SHADED
Hi Ulrich,
I've seen reports of this type of problem before - definition of
static values in headers, can't remember the exact times but its
happened a couple of time in osg history. Fixes would be to move the
definition into the .cpp, to change to using #define or to use an
enum. I'll have a
Hi Ulrich,
On Fri, Mar 14, 2008 at 11:06 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
I've seen reports of this type of problem before - definition of
static values in headers, can't remember the exact times but its
happened a couple of time in osg history. Fixes would be to move the
Hi Tony,
Thanks for the feedback.
I'm aware of the threading issue in osgGA::StateSetManipulator, its
easy to fix by setting the DataVariance of the StateSet it modifies to
DYNAMIC, but... this will effectively forces the main thread to wait
till the whole draw traversal is complete as the
Hi Tony et al,
On Fri, Mar 14, 2008 at 11:36 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
While I wait for feedback on the OSX I'll ponder on this issue so more
to see if I can come up with quick solution, but it may well be
something that requires more extensive changes beyond
Hi Andy,
On Fri, Mar 14, 2008 at 1:30 PM, Andy Skinner
[EMAIL PROTECTED] wrote:
I've just seen a compile error in osgviewerWX.cpp on OSX, complaining
that cout is not a member of std. I'll get back to you about it as soon
as I can.
To try and fix this I've added an include iostream to
To: OpenSceneGraph Users
Subject: Re: [osg-users] Testing of SVN version please
Hi Andy,
On Fri, Mar 14, 2008 at 1:30 PM, Andy Skinner
[EMAIL PROTECTED] wrote:
I've just seen a compile error in osgviewerWX.cpp on OSX, complaining
that cout is not a member of std. I'll get back to you about it as
soon
as I
Thanks for the fix, Robert. My mistake on that.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Robert Osfield
Sent: Friday, March 14, 2008 5:12 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Testing of SVN version please
Hi
On Fri, Mar 14, 2008 at 2:03 PM, Tony Horrobin
[EMAIL PROTECTED] wrote:
Hi Robert,
I think you forgot to commit osgGA/StateSetManipulator because it's
complaining about the clone() not being declared.
However, when I add the declaration it compiles and the texture toggle
works as
Hi Robert,
I think you forgot to commit osgGA/StateSetManipulator because it's
complaining about the clone() not being declared.
However, when I add the declaration it compiles and the texture toggle
works as expected.
Cheers,
-Tony
___
osg-users
Hi All,
I've just merged another fix so could users please do one last svn
update just to double check that we haven't broken anything more and
that all build errors are now fixed.
Thanks,
Robert.
___
osg-users mailing list
hi ,
VPB compile fine under windows 2000, with Visual 2005.
--
Christophe Loustaunau.
2008/3/13, Robert Osfield [EMAIL PROTECTED]:
Hi All,
I am now preparing for another developer release of the OpenSceneGraph
and VirtualPlanetBuilder. I'd very much appreciate testing across
platforms,
Hi All,
I am now preparing for another developer release of the OpenSceneGraph
and VirtualPlanetBuilder. I'd very much appreciate testing across
platforms, please write if things compile and run fine or not. If
there are any errors I'll try and get them merged in time for the dev
releases that
PROTECTED] On Behalf Of Jean-Sébastien
Guay
Sent: Thursday, March 13, 2008 12:52 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Testing of SVN version please
Hi Robert,
I am now preparing for another developer release of the OpenSceneGraph
and VirtualPlanetBuilder. I'd very much appreciate
I hit a problem compiling on solaris.
I've attached a part of the output. I don't see what it wrong. It says
line 61 of the header file SceneGraphBuilder has an error:
line 61: Error, norparerr: ) expected instead of -
and line 61 looks like:
void glColor4f(GLfloat red, GLfloat green,
On Thu, Mar 13, 2008 at 6:15 PM, Andy Skinner
[EMAIL PROTECTED] wrote:
I built SceneGraphBuilder.i to get a look at the preprocessed code.
This looks like:
void ( * sunOglCurPrimTablePtr - oglColor4f ) ( sunOglCurrentContext ,
GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
it without me having to wonder about
side effects to using that define above.
thanks
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, March 13, 2008 2:34 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Testing of SVN
On VS 2005, WinXP, with Debug build selected:
* Built, installed, and tested OSG
* Build and installed VPB
...and all is well.
Release build is in progress. Will test the Release build of VPB once it's
complete.
-Paul
Hi All,
I am now preparing for another developer release of the
Subject: Re: [osg-users] Testing of SVN version please
Hi Andy,
Thanks for the looking into this. Darn frustrating how some vendors
try to be clever but in the end just make there code more fragile...
I've gone ahead and remove all the gl and glu prefixes from the
SceneGraphBuilder methods. I've
On Thu, Mar 13, 2008 at 8:55 PM, Andy Skinner
[EMAIL PROTECTED] wrote:
I'm not finished yet, but your change plus my include in
GraphicsWindowX11 seem to work. (See my other email for that.)
When you are done could you send me changed file(s), this will avoid
the chance of my guessing at the
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