[osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Ümit Uzun
Hi All; If this is much simple question please forgive me :D I am trying to create wheel body and related texture by using ShapeDrawable and can't. Do I have to use Modeling tools to create my expected looking images as you can see from attached image? Or Do I have to manipulate texture

Re: [osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Robert Osfield
Hi Umit, The osg::Shapes/osg::ShapeDrawable really aren't written to be used for general geometry/scene construction. osg::Shape exist to help with defining primitive shapes for physics modeling, and the ShapeDrawable as a just a convenience method to help visualize them. The tool to use is

Re: [osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Ümit Uzun
Hi Robert; Thanks for reply. I have known ShapeDrawable's main target is creating faster general shape for scene construction :) I will try to create my wheel by Geometry class. Regards. Ümit Uzun 2009/8/21 Robert Osfield robert.osfi...@gmail.com Hi Umit, The

Re: [osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Robert Osfield
Hi Umit, On Fri, Aug 21, 2009 at 10:34 AM, Ümit Uzunumituzu...@gmail.com wrote: Thanks for reply. I have known ShapeDrawable's main target is creating faster general shape for scene construction :) They make it fast to write the code simple scenes, but they slow at runtime, both for rendering