Hi All;
If this is much simple question please forgive me :D I am trying to create
wheel body and related texture by using ShapeDrawable and can't. Do I have
to use Modeling tools to create my expected looking images as you can see
from attached image? Or Do I have to manipulate texture
Hi Umit,
The osg::Shapes/osg::ShapeDrawable really aren't written to be used
for general geometry/scene construction. osg::Shape exist to help
with defining primitive shapes for physics modeling, and the
ShapeDrawable as a just a convenience method to help visualize them.
The tool to use is
Hi Robert;
Thanks for reply. I have known ShapeDrawable's main target is creating
faster general shape for scene construction :)
I will try to create my wheel by Geometry class.
Regards.
Ümit Uzun
2009/8/21 Robert Osfield robert.osfi...@gmail.com
Hi Umit,
The
Hi Umit,
On Fri, Aug 21, 2009 at 10:34 AM, Ümit Uzunumituzu...@gmail.com wrote:
Thanks for reply. I have known ShapeDrawable's main target is creating
faster general shape for scene construction :)
They make it fast to write the code simple scenes, but they slow at
runtime, both for rendering
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