Hi,
I'm rendering a scene to texture and display it later on on an orthoquad with
an orthocam.., now I want to manipulate the rtt cam (obviously not the
orthocam) with a trackball manipulator.
Could anybody point me to a tutorial or give me some addvise on where to start
here!?
Thank you!
HI Thomas,
The osgdistortion example sets up a render to texture slave camera
that renders the scene along with inheriting the view matrix from the
master Camera or the view, it uses a relative reference frame to
achieve this. A second slave camera is used to a that has an absolure
reference
2 matches
Mail list logo