I have seen some examples, somewhere I think, where you could have one
texture on the lit side of an object and then have another texture on the
dark side. I am thinking of the earth where you could see lights in cities
on the dark side. Did I really see that somewhere or is that my
imagination?
Hello Rick,
[EMAIL PROTECTED] wrote:
Is there a way to use image maps with some of the other material
properties, like emission or specular or diffuse? I am working on
...
how to use a reflection map, so I think I am ok there. Any way to use a
map to define the emission, specularity, and
Hello All,
Is there a way to use image maps with some of the other material properties,
like emission or specular or diffuse? I am working on adding some
functionality to the LWO reader. We have been able to get the transparancy
working along with how LightWave does it, by taking the
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