Re: [osg-users] VPB and PagedDatabase performance.

2008-02-29 Thread Gert van Maren
ATI doesn't do display lists at all well, change the DatabasePager to use vertex arrays to see if that helps. Run osgviewer --help-env to list the env vars that you can use to enable the use of vertex arrays. We have the same issue on ATI cards. The paging problem never really got fixed in

Re: [osg-users] VPB and PagedDatabase performance.

2008-02-28 Thread Robert Osfield
On Thu, Feb 28, 2008 at 1:24 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I built the data base as 16 tiles of 4kx4k each tile running osgdem -l 6 , would running -l 8 help performance? It won't make any real difference. Things should scale comfortable to level 18 and beyond. Level 6 and

Re: [osg-users] VPB and PagedDatabase performance.

2008-02-28 Thread Paul Martz
I built the data base as 16 tiles of 4kx4k each tile running osgdem -l 6 , would running -l 8 help performance? In the first case, you have 6 levels of detail, in the second you have 8. The presence of additional levels of detail will not affect the rendering performance of the existing 6

Re: [osg-users] VPB and PagedDatabase performance.

2008-02-27 Thread Paul Martz
Q2: What are the parameters can I tweak in an OSG application to tweak how the program runs? Well there are hundreds of classes with dozens of methods in each... so a massive set of options you can tweak. First thing is to figure out what the actual performance problem is then to

Re: [osg-users] VPB and PagedDatabase performance - compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Dorsett, Mike F AMRDEC/SAIC
:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 8:53 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] VPB and PagedDatabase performance. Q2: What are the parameters can I tweak in an OSG application to tweak how the program runs? Well there are hundreds

Re: [osg-users] VPB and PagedDatabase performance - compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Robert Osfield
Sent: Wednesday, February 27, 2008 8:53 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] VPB and PagedDatabase performance. Q2: What are the parameters can I tweak in an OSG application to tweak how the program runs? Well there are hundreds of classes with dozens of methods

Re: [osg-users] VPB and PagedDatabase performance -compileGLObjects (UNCLASSIFIED)

2008-02-27 Thread Paul Martz
I happened to be looking at that today. I noticed that the call in Renderer.cpp (2.2 and trunk): databasePager-compileGLObjects Always uses 0.004 for available time. So, unless you roll your own Viewer, your stuck with this time. Also, it doesn't seem that variables:

Re: [osg-users] VPB and PagedDatabase performance -compileGLObject (UNCLASSIFIED)

2008-02-27 Thread Dorsett, Mike F AMRDEC/SAIC
to compileGLObjects. Mike Dorsett - Software Engineer - SAIC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 10:46 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] VPB and PagedDatabase performance -compileGLObjects

Re: [osg-users] VPB and PagedDatabase performance -compileGLObject(UNCLASSIFIED)

2008-02-27 Thread Paul Martz
I don't have the 2.2 book to compare against, so I apoligize if I get something wrong. Sorry, I must've misread your post. I tried to direct you to the env var ref for more controls, and I thought your reply to my post was suggesting that you had read it and found ti to be in error. Changing

[osg-users] VPB and PagedDatabase performance.

2008-02-26 Thread [EMAIL PROTECTED]
First, thank you to everyone for their work putting OSG and VPB, this is really an amazing piece of software. Q1: Is there any advantage to having a single large osga model built from say a 16kx16k input or having lots of smaller 4kx4k tiled sections in separate files? Q2: Will rebuilding the