Re: [osg-users] View-dependent OverlayNode w/o CoordinateSystemNode?

2010-03-31 Thread J.P. Delport
Hi, can you check if this modded version of OverlayNode behaves differently? cheers jp Chris Long wrote: Hi, Has anyone gotten anything useful from OverlayNode in either view-dependent mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using

Re: [osg-users] View-dependent OverlayNode w/o CoordinateSystemNode?

2010-03-31 Thread Chris Long
Hi, Thanks a lot for the quick reply. Yes, that's definitely an improvement. The demos now work better. VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But with VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the overlay is pasted onto still turns all black in the osganimate

Re: [osg-users] View-dependent OverlayNode w/o CoordinateSystemNode?

2010-03-31 Thread J.P. Delport
Hi Chris, Chris Long wrote: Hi, Thanks a lot for the quick reply. Yes, that's definitely an improvement. The demos now work better. VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But with VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the overlay is pasted onto still turns

[osg-users] View-dependent OverlayNode w/o CoordinateSystemNode?

2010-03-30 Thread Chris Long
Hi, Has anyone gotten anything useful from OverlayNode in either view-dependent mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode? The examples osganimate and osgspheresegment produce strange results in either