Hi,
can you check if this modded version of OverlayNode behaves differently?
cheers
jp
Chris Long wrote:
Hi,
Has anyone gotten anything useful from OverlayNode in either view-dependent
mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using
Hi,
Thanks a lot for the quick reply. Yes, that's definitely an improvement. The
demos now work better. VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But
with VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the overlay is
pasted onto still turns all black in the osganimate
Hi Chris,
Chris Long wrote:
Hi,
Thanks a lot for the quick reply. Yes, that's definitely an
improvement. The demos now work better.
VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But with
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the
overlay is pasted onto still turns
Hi,
Has anyone gotten anything useful from OverlayNode in either view-dependent
mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode?
The examples osganimate and osgspheresegment produce strange results in either
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