Hi

I am able to load BVH motion captures into OSG and I have generated a
nicely looking male model with a matching skeleton with MakeHuman 1.1.0 rc2
as an FBX model.

The BVH import plug-in generates a subgraph made of osgAnimation nodes
representing the bone hierarchy and their transformations.

A similar skeleton graph graph is also found in the loaded FBX model's
subgraph, except that it's also tied to various drawables of the model
through vertex weights.

I was wondering what the most efficient way might be to transfer motion
from the BVH graph in the the FBX graph. Doing this via update callbacks in
every frame might be a bit expensive, CPU-wise (it's almost 40 bones).

I was wondering if it is possible to tie the animation data channels from
the BVH subgraph directly to the FBX model somehow.

Has anyone else faced the challenge of copying motion information from one
model to another?

Christian
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