Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-19 Thread mas oug
In Cmake, is there some sort of option for 32-bit and/or 64-bit? Because there might be a thing with how the dlls work in different environments... -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-18 Thread Chad Zeluff
Hi, Thanks for responding. I've kept looking into it, and now it actually appears that my problem is that the 64 bit osgdb_freetype plugin won't compile for me with the default CMake setup. I get about 20 linker errors on that one. And I've verified that that's why I crash, i'm missing that

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay
Hi Masoug, However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). Sorry, I did not phrase that correctly. That was what I meant. I was in a ruch when I

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread mas oug
How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay
Hi Masoug, How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. Hehe, don't worry about it, I think the misunderstanding has been cleared up. :-) J-S -- __ Jean-Sebastien

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread mas oug
Usually it is not a good idea to attempt to run things from Debug mode... I think it might have something to do with your PATH variables... Wat about your manifest file? -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread Jean-Sébastien Guay
Hi Masoug, Usually it is not a good idea to attempt to run things from Debug mode... That's SO not true. As long as you're running on a machine with the same version of Visual Studio installed, the debug binaries should run fine, and running in debug is the best way to (gasp) debug your

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread mas oug
Hi J-S, However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). Sorry, I did not phrase that correctly. That was what I meant. I was in a ruch when I