Hi Guy
I would recommend a search thru the OSG mailing archives on the subject
of OpenGL 3.0 and the fixed pipe line deprecating , there have been many
good and useful conversations on this, that would help you understand
the fundamental shift in Opengl 3.X going forward and how OSG is
Guy wrote:
Does it mean that with OpenGL3 there is not fixed pipeline and all
should be written by shaders? What about the projections of the
objects from the 3D world to the camera plan, are they done by OpenGL
or should I write them too?
Short answer is yes. OpenGL 3 does not have
-boun...@lists.openscenegraph.org] On Behalf Of Jason
Daly
Sent: Wednesday, March 03, 2010 6:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL3.0
Guy wrote:
Does it mean that with OpenGL3 there is not fixed pipeline and all
should be written by shaders? What about
Guy wrote:
Thanks, I got the main idea, but what about all the OSG foundations?
A lot of the code, algorithms and effects are based on the fixed
pipeline, am I wrong?
Is all this work goes to waste?
You'll have to read the long version (i.e.: the list archives) for
that. There have
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