Re: [osg-users] OpenGL3.0

2010-03-03 Thread Tomlinson, Gordon
Hi Guy I would recommend a search thru the OSG mailing archives on the subject of OpenGL 3.0 and the fixed pipe line deprecating , there have been many good and useful conversations on this, that would help you understand the fundamental shift in Opengl 3.X going forward and how OSG is

Re: [osg-users] OpenGL3.0

2010-03-03 Thread Jason Daly
Guy wrote: Does it mean that with OpenGL3 there is not fixed pipeline and all should be written by shaders? What about the projections of the objects from the 3D world to the camera plan, are they done by OpenGL or should I write them too? Short answer is yes. OpenGL 3 does not have

Re: [osg-users] OpenGL3.0

2010-03-03 Thread Guy
-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Wednesday, March 03, 2010 6:09 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL3.0 Guy wrote: Does it mean that with OpenGL3 there is not fixed pipeline and all should be written by shaders? What about

Re: [osg-users] OpenGL3.0

2010-03-03 Thread Jason Daly
Guy wrote: Thanks, I got the main idea, but what about all the OSG foundations? A lot of the code, algorithms and effects are based on the fixed pipeline, am I wrong? Is all this work goes to waste? You'll have to read the long version (i.e.: the list archives) for that. There have