of view
and ultimately hurts FFmpeg.
Tanguy
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Garrett
Potts
Sent: 11 July 2009 03:24
To: OpenSceneGraph Users
Subject: Re: [osg-users] ffmpeg stdint on Windows?
Hello All
.
Tanguy
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org
] On Behalf Of Garrett Potts
Sent: 11 July 2009 03:24
To: OpenSceneGraph Users
Subject: Re: [osg-users] ffmpeg stdint on Windows?
Hello All:
The link below is the one I used before to add
Hi,
Tanguy Fautre wrote:
A bit OT, but which part of the C standard says that all uninitialized
variables shall default to 0? The only zero initialization guarantee
of the C standard I know of is related to static variables (which MSVC
supports).
I'm pretty sure even GCC doesn't
Garrett Potts wrote:
[...]
Honestly I have not read up on the C standard and only took what they
said as being true. They said they adhere to the C99 standard and
they sent me a cut and past from the C99 standard that said variables
are to be initialized to 0 but honestly can't remember if
-users-boun...@lists.openscenegraph.org] On Behalf Of Paul
Melis
Sent: 13 July 2009 12:53
To: OpenSceneGraph Users
Subject: Re: [osg-users] ffmpeg stdint on Windows?
Garrett Potts wrote:
[...]
Honestly I have not read up on the C standard and only took what they
said as being true. They said
Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul
Melis
Sent: 13 July 2009 12:45
To: OpenSceneGraph Users
Subject: Re: [osg-users] ffmpeg stdint on Windows?
Hi,
[...]
The second paragraph is interesting, as it suggests
Hi Paul,
Has anyone successfully built the ffmpeg dependency on Windows? Once
built, were you successful in getting OSG's CMake to produce a ffmpeg
plugin project file?
We just used prebuilt binaries of ffmpeg (non-GPL). Perhaps you could
use them too? I think you could search for
Jean-Sébastien Guay wrote:
We've built the ffmpeg dependency (with mingw; I wonder what issues
we'll encounter linking this against other VS object files),
As you probably know, you can't build ffmpeg with MSVC, but you can link
other programs with it. This page has some info about
Hello All:
The link below is the one I used before to add stdint.h and
inttypes.h. I use it for the builds on windws. I have sucessfully
used mingw then use Microsofts implib tool to create a import lib for
the dll.
Like they said below. ffmpeg will not build on MSVC and even if you
Hello All:
If you are going to build it from scratch I have better luck making
sure that you disable mmx and mmx2. This is a killer to get to build
sometime. I get local registers getting clobbered errors when using
their assembly enhanced code routines and if the mmx acceleration is
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