Re: [osg-users] Zero Ballistics - open beta

2008-04-04 Thread Anders Backman
I got the message, Unable to compiler shader default, when I ran the game on my computer equipped with 8600GT, VISTA 64Bit. But from the screens it looks quite good. /Anders On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi guys, I just downloaded the beta. VERY

Re: [osg-users] VRML plugin

2008-04-04 Thread Reint Boer Iwema
Hi Will, I suspect that you are trying to load VRML 1.0 files. OpenVRML only supports VRML97 (VRML 2.0) files. Perhaps, you could convert your WRLs to VRML97 (or OBJ, COLLADA, etc) using a conversion tool (3ds Max, Blender?). Cheers, Gino Will Dicharry wrote: Hi all, I've been working

Re: [osg-users] Zero Ballistics - open beta

2008-04-04 Thread Serge Lages
Hi, We have tested this morning at the office and it's really cool ! Keep doing this great job ! On Fri, Apr 4, 2008 at 8:47 AM, Anders Backman [EMAIL PROTECTED] wrote: I got the message, Unable to compiler shader default, when I ran the game on my computer equipped with 8600GT, VISTA 64Bit.

Re: [osg-users] 2.2 link not working

2008-04-04 Thread Anders Backman
Works like a charm. Fast respons as always, thanks Robert! /Anders On Thu, Apr 3, 2008 at 4:35 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Anders, On Thu, Apr 3, 2008 at 3:11 PM, Robert Osfield [EMAIL PROTECTED] wrote: I am still a bit of learner when it comes to svn and learnt a

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Wojciech Lewandowski
Hi All, I did the my tests again on Vista 64 / Athlon 64 X2 6000 + / GeForce 8800 GTX / Dual View / drivers 169.25. FBO examples indeed work there. This was most important case for me. I would not say that Vista is perfect, however. There are still driver crashes when changing modes with

[osg-users] Two separated subgraphs

2008-04-04 Thread Oliver Kutter
Hi guys, I have a question concerning the openscenegraph example osghud. I have a similar scene like this example except that I don't want to display hud text. Instead I want to render some small coordinate system axes like the ones in 3d studio max in the left bottom corner. I still use

Re: [osg-users] New Device Input

2008-04-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Martz wrote: Hi Renan - I looked at adding support for this device to OSG, but was put off by the fact that they have per-platform SDKs. I think Mike Weiblen was looking at adding this into VRPN. Anyhow, why not just derive a new class

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Jean-Sébastien Guay
Hi Wojtek, I did the my tests again on Vista 64 / Athlon 64 X2 6000 + / GeForce 8800 GTX / Dual View / drivers 169.25. FBO examples indeed work there. This was most important case for me. I would not say that Vista is perfect, however. There are still driver crashes when changing modes

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Wojciech Lewandowski
Hi J-S, Thanks for emphasizing the suggesttion about Vista greatness ;-P. Sometimes the truth is obvious for the author but dumb readers still don't get it ;-) For me FBOs not working with multi monitor / multi threading was real show stopper. I wanted to proceed with view dependent shadow

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Jean-Sébastien Guay
Hi Wojtek, Thanks for emphasizing the suggesttion about Vista greatness ;-P. Sometimes the truth is obvious for the author but dumb readers still don't get it ;-) Oh no, don't worry, I don't think it's a godsend either. It's a tool, but it works, despite its shortcomings. I use Ubuntu Linux

[osg-users] SharedStateManager as default

2008-04-04 Thread Stephan Kussmaul
Hi all, for sharing textures over various tiles, we use the option string noTexturesInIVEFiles, when writing .ive files. If a customers now tries to load this database with the standard OSG binaries into the osgViewer, the memory footprint for hundreds of trees will go through the roof. My

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Wojciech Lewandowski
Hi J-S, Actually I did not intend to show such level of fundamentalism ;-) I only spoke about Vista greatness in comparison to XP ;-). Btw:. we also use both Linuxes and Windows. But visualization is mostly done on Windows. Cheers, Wojtek - Original Message - From: Jean-Sébastien

Re: [osg-users] Anomalies using VirtualPlanetBuilder

2008-04-04 Thread Jason Beverage
Hi Paul, I tried to take a look at the sample file you created, but it doesn't have any coordinate system attached to it so can't reproduce the problems you were seeing with that data. My gut feeling is that it has something to do with the handling of NODATA values in osgTerrain. What are the

Re: [osg-users] Anomalies using VirtualPlanetBuilder

2008-04-04 Thread Jason Beverage
Hi Paul, That new image helps quite a bit actually. The elevation values for your image are extremely strange. All of the values are negative except for the areas that are in the craters. I'm using OpenEV to inspect the values and it looks like the craters have extremely high positive values

Re: [osg-users] help on impostors

2008-04-04 Thread Guerrero, Michael (CIV)
Hey guys, I'm also looking into using imposters but not for LOD. I would like to be able to generate a few billboards of a character at start up and then re-use those with a preprocess tool. I'm not going for something great looking, just something really fast due to the huge amounts of data I'm

Re: [osg-users] Anomalies using VirtualPlanetBuilder

2008-04-04 Thread Norman Vine
Hi all, Hi Paul, That new image helps quite a bit actually. The elevation values for your image are extremely strange. All of the values are negative except for the areas that are in the craters. I'm using OpenEV to inspect the values and it looks like the craters have extremely

[osg-users] 64bit CMake on Vista64 question

2008-04-04 Thread sherman wilcox
Anyone had any success getting CMake to construct x64 OSG build targets in one of the 64bit flavors of Windows? I'm using Vista64 but I'd imagine XP64 is the same. We have a developer investigating this but I thought I'd ping the list to see if anyone else is doing this.

[osg-users] AutoTransform and reference frame

2008-04-04 Thread Andy Skinner
I'm trying to understand how to use AutoTransform to make an object that keeps its rotation and scale the same as I transform the scene or change the size of the window. The rotation part seems fine, but I've had some problem with the scale. I set AutoScaleToScreen to true and apply a scale for

[osg-users] Question on how to use the Graphics Context?

2008-04-04 Thread Michael W. Hall
All, I am hoping someone with a little more experience could help me out. I have an application that I am working on to learn how to program using OSG. I have used Virtual Planet Builder (VPB) to generate a model of the earth using the BMNG data. I start my application and use File-Open and

Re: [osg-users] 64bit CMake on Vista64 question

2008-04-04 Thread sherman wilcox
Just to be clear, did cmake construct the x64 build targets or was that something you did by hand after cmake built the solution and vcproj files? I'm using Visual Studio 2005 Pro SP1 On Fri, Apr 4, 2008 at 3:36 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: Hi, We did it several months