Re: [osg-users] WPF and OpenGL popup window problem

2009-03-05 Thread Brede Johansen
Hi Brian, What you describe sounds like the WPF airspace limitation described here http://msdn.microsoft.com/en-us/library/aa970688.aspx. The short version is that each pixel can only belong to one render technology (WPF, DirectX, Win32 OpenGL). A workaround is to render your OSG scene off

Re: [osg-users] strange object clipping

2009-03-05 Thread Robert Osfield
HI Ben, On Thu, Mar 5, 2009 at 2:01 AM, Ben Axelrod baxel...@coroware.com wrote: Well, i tried it in osgviewer and there was no clipping.  any ideas as to what might cause this in my app? If osgviewer works on the data, so it's only the viewer that is different then it points to your viewer

[osg-users] [osgPlugins] osgExp for 3ds Max 2008

2009-03-05 Thread marwa3dz
Is there an osgExp plugin for 3ds Max 2008? [Rolling Eyes] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7980#7980 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] osgExp for 3ds Max 2008

2009-03-05 Thread Vincent Bourdier
Hi, Version 0.9.5 is the latest stable release with support for Max 2008/2009. see this at : http://sourceforge.net/project/platformdownload.php?group_id=148454 osgExp page : http://osgmaxexp.wiki.sourceforge.net/ Vincent. 2009/3/5 marwa3dz osgfo...@tevs.eu Is there an osgExp plugin for 3ds

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-05 Thread Robert Osfield
Hi Enrico, Wow, thanks for the note. I was completely unaware that Blueberry3D now supported OSG. Checking up the bionatics website I see a press release announcing OSG support back in July 2007.. so it seems I'm rather behind the times! Which version of the OSG does Blueberry3D currently

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Gustavo Puche
Hi Roland, We need the kinematic info of the .dae file. I have opened a model with kinematics and i have seen it disassembled. The model attached is an example of this. This model is well displayed with the collada viewer and with Blender. :D If you will work on it we would like to know it...

Re: [osg-users] [osgPlugins] osgExp for 3ds Max 2008

2009-03-05 Thread marwa3dz
hey, thanks man! :D i hope it'll work well -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7984#7984 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] how can i get these files?

2009-03-05 Thread glgosg
when i compile the source code,the compiler tell me:can not find these files: osgDB.lib osgDBd.lib osgGA.lib osgGAd.lib osgDBd.lib osgText.lib osgTextd.lib can you send me these files' copies? thank you! ___ osg-users mailing

Re: [osg-users] how can i get these files?

2009-03-05 Thread Vincent Bourdier
Hi, When you compile, your compiler will generate theses files ... If you use Cmake, you would not have this kind of problem... Tell us more about how you did that, what you use... (Notice that the d in the lib name is for debug version) Vincent. 2009/3/5 glgosg glg...@163.com when i

Re: [osg-users] Retrieve a vertexs list of a Node

2009-03-05 Thread Diallo
Tanks for the answer. I have understood what i have to do. I think i will go with the Visitor Pattern since i do not really understand the how to use Functors (can't find tutorial). If u can point me to a good one (it would be great) I am still wondering if i can supose that every every vertices

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Roland Smeenk
Gus, I quickly glanced over the 1.5 spec to see what the kinematics is all about. Seems interesting, but there's probably a lot of functionality missing in osg to handle this data. Just like osg does not support physics out of the box. It could be a very useful addition, but then you would also

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Gustavo Puche
Roland Smeenk wrote: Gus, I quickly glanced over the 1.5 spec to see what the kinematics is all about. Seems interesting, but there's probably a lot of functionality missing in osg to handle this data. Just like osg does not support physics out of the box. It could be a very useful

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-05 Thread Enrico Raue
Hello Robert, The OSG nodekit delivered with the SDK, existing today, is supporting version 1.0, 1.2 and 2.0. But actually with the API, also delivered with SDK, you would be able to modify the nodekit and adapt it to any versions. On link below you can find a fresh video: [url]

Re: [osg-users] WPF and OpenGL popup window problem

2009-03-05 Thread Peter Amstutz
I have a similar problem to the one described here, although with Windows Forms rather than WPF. Whenever my application renders a tooltip which overlaps the OSG window, the tooltip gets cut off on the next OSG frame. I've spent hours trying to find any information about how to work around

[osg-users] VMAP Data

2009-03-05 Thread paul1492
Is there a way to read in VMAP (Vector Smart Map) data into OSG?  I'm interested in reading in Level 0 for now. Do I need GDAL, and/or VPB? Thanks, Paul P. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] WPF and OpenGL popup window problem

2009-03-05 Thread Jean-Sébastien Guay
Hi Brian, (or maybe I really am the only person out there foolish enough to try this). Well, maybe the only person foolish enough to use WPF :-) We're using Qt in conjunction with OSG, and the Qt menus and dialogs draw correctly over our OSG QWidget. We even have a button overlapping the

[osg-users] osgProducer link is broken

2009-03-05 Thread Donn Mielcarek
The link to osgProducer on the nodekits page is not working. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2009-03-05 Thread Jesper D. Thomsen
Hi all, I'm using OSG to create a single 3D viewport window in an Windows MFC application (running on XP and Vista). I'm having problems with sometimes getting defective mouse coordinates for the OSG window after I have begun using OSG in the application (The window was previously drawn by

Re: [osg-users] (no subject)

2009-03-05 Thread Jesper D. Thomsen
Oh, and sorry about the no subject. I hit the Send button to soon. Jesper D. Thomsen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgProducer link is broken

2009-03-05 Thread Robert Osfield
HI Donn, On Thu, Mar 5, 2009 at 2:34 PM, Donn Mielcarek globalvisualizationproc...@gmail.com wrote: The link to osgProducer on the nodekits page is not working. Looks like the osgforge.org subdomains aren't working correctly. I'll got tinker on the Dreamhost web admin pages to see if I can fix

Re: [osg-users] Float textures seem to be clamped in GLSL

2009-03-05 Thread Thrall, Bryan
Brian R Hill wrote on Wednesday, March 04, 2009 5:41 PM: // disable clamping osg::ClampColor* clamp = new osg::ClampColor(); clamp-setClampVertexColor(GL_FALSE); clamp-setClampFragmentColor(GL_FALSE); clamp-setClampReadColor(GL_FALSE); scene-getOrCreateStateSet()-setAttribute(clamp,

[osg-users] photos to be displayed in sequence

2009-03-05 Thread salvatore
hello to all, I have a problem common to other users, I have a sequence of high resolution photos to be displayed in sequence (30fps), I used osgimagesequence but after a few seconds ul movie skips many frames. I thought to divide the images into pieces and associate them to a Node, but I do

Re: [osg-users] Float textures seem to be clamped in GLSL

2009-03-05 Thread J.P. Delport
Hi, Thrall, Bryan wrote: Brian R Hill wrote on Wednesday, March 04, 2009 5:41 PM: // disable clamping osg::ClampColor* clamp = new osg::ClampColor(); clamp-setClampVertexColor(GL_FALSE); clamp-setClampFragmentColor(GL_FALSE); clamp-setClampReadColor(GL_FALSE);

Re: [osg-users] photos to be displayed in sequence

2009-03-05 Thread Art Tevs
Hi Salvatore ? take a look into this thread: Streaming of high resolution images (http://forum.openscenegraph.org/viewtopic.php?t=1630) You could find more info there. cheers, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8006#8006

Re: [osg-users] strange object clipping

2009-03-05 Thread Tomlinson, Gordon
Its red of course :] Ducks and runs for cover , -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, March 05, 2009 3:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] unresolved symbol error with release mode build?

2009-03-05 Thread Tomlinson, Gordon
Its likely to another osg/3rd party lib that is incorrectly linked or set up not to link its dependencies thus causing any thing uses it to have to link with the missing libs etc.. We use the feature 'Linker: Link Library Dependencies:NO' all the time, this can really help in not pulling wrong

Re: [osg-users] strange object clipping

2009-03-05 Thread Ben Axelrod
Thanks guys, I found the problem. I was not dirtying the bound for all of my ShapeDrawables. I was only calling dirtyBound() on the parent geode. I guess this is not sufficient. -Ben -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] photos to be displayed in sequence

2009-03-05 Thread salvatore
hello Robert, I have 40,000 photos in tga format with 1400x1050 definition and a frame rate of 30 fps, the load in this way: imageSequence- addImage (osgDB:: readImageFile (hh3fcenter/immage_.tga)); in the various attempts I have tried with 240 photos and goes very badly, I thought to

[osg-users] Are billboard capable of casting shadows?

2009-03-05 Thread Alan Dickinson
I have been working with the osgshadow example using the lz.osg input file and noticed that the tree billboards aren't casting shadows. So my question is are billboards capable of casting shadows with the osgShadow implementation or would it have to be modified to make them capable of casting

Re: [osg-users] Are billboard capable of casting shadows?

2009-03-05 Thread Terry Welsh
Hi Alan, Even if you get your billboards to cast shadows, the result is usually unpleasant. Most of the time your billboards will appear to be split down the middle with a dark half and a light half. This is because the billboard has a different rotation with respect to the eye and the light

[osg-users] Configuring OSG for stereo

2009-03-05 Thread Eric Heft
What sets the 'depth' plane when using stereo? From the docs you have measured and entered values for the following in inches instead of meters. setEyeSeparation(EyeSeperation ); setScreenDistance(ScreenDistance); setScreenHeight(ScreenHeight); setScreenWidth(ScreenWidth);

Re: [osg-users] photos to be displayed in sequence

2009-03-05 Thread Simon Hammett
So you need @ minimum168 Mb/sec streaming bandwidth from your hard discs That's not utterly insane, but many older PC's won't be able to deliver that sort of bandwidth. On my current machine the burst transfer rate from cache (ie memory to memory copy) is only 184 Mb/sec. Reading from HD I

[osg-users] division by zero in include/osgDB/DatabasePager

2009-03-05 Thread Csaba Halász
Hi! More division by zero trouble, this time in include/osgDB/DatabasePager line 331: double getAverageTimeToMergeTiles() const { return _totalTimeToMergeTiles/static_castdouble(_numTilesMerges); } Obviously divides by zero if _numTilesMerges is zero. -- Csaba

[osg-users] modifying vertexs

2009-03-05 Thread Jim Brooks
Found two different ways to tell OSG that vertexs were modified. Maybe these are circumventions that aren't proper (?). What is the one right way? Call dirtyDisplayList() ? ctor() : mVertexs(new osg::Vec3Array), mDrawArray(new osg::DrawArrays( osg::PrimitiveSet::POINTS,0,0)) { }