Any ideas???
Also, if I apply the shader to the drawable, it has double face. But, if I
apply it to node, it only has one face.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59909#59909
___
Hello,
Would someone tell me how to access all the vertexes of a 3d model in the
vertex shader?
I want to render a distorted model by chaning the positions of the 3d model's
vertexes. I tried to use 'gl_Vertex' to access the vertexes, but seems that it
didn't work.
Hope someone could help
I'm also a bit suspicious. No code, just binaries. Site looks not very
trustworthy.
On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG
learning...@gmail.com mailto:learning...@gmail.com wrote:
,can run OSG in Opengl and D3D mode
Wait, what??
Can someone explain this, because
Hi Ying,
This is not possible directly. The vertex shader processes one vertex
per run.
You could check gl_VertexId [1] if you need to know which vertex is
being processed in the current run.
Another option is to store the distortion information inside an vertex
attribute per vertex.
Since
Hi Michael,
The shader code seems indeed to be faulty and I found the errors
generated quite appropriate. Maybe your driver in the Linux is quite
sloppy and uses some extensions. Nvidia for instance allows all sort of
non-standard functions ( hlsl saturate etc.)
I usually use ATI Shader
robertosfield wrote:
Would it be possible to have a developer release before summer holidays?
Yes indeed. I will make one this week.
Cheers
Robert.
Will we see a new release candidate from the 3.2 branch as well?
We are really looking forward to a new stable release
Quite strange,
The ip corresponds to Hong Kong, the whole web implementation is quite
strange if you look at the code. The download links are not normal
a/a html tags.
The domain name that he/she elected is also suspicious. The post he/she
made is targeted for OSG newbies, and obviously the
Xatpy wrote:
Any ideas???
Also, if I apply the shader to the drawable, it has double face. But, if I
apply it to node, it only has one face.
Edit: SOLVED! I had to enable cull face:
stateset-setMode( GL_CULL_FACE, osg::StateAttribute::ON );
--
Read this topic online here:
On 26 June 2014 12:10, Björn Blissing bjorn.bliss...@vti.se wrote:
Will we see a new release candidate from the 3.2 branch as well?
Yep.
We are really looking forward to a new stable release from this branch. Since
it was almost a year since 3.2.0 was released.
If the next release candidate
On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
Quite strange,
Agree it's very odd conduct for an OSG user/possible contributor. Out
of the blue anonymously claiming losts of things that don't add up.
The ip corresponds to Hong Kong, the whole web implementation is quite
Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know much
about osg,but i know how to burn out a beautiful and cool osg demos in many
aspects,tonight i wantn't to say anything before you get the contents of
OSGWARES 1.0
might be good if you introduce yourself, name etc ...
Cheers,
Nick
On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG
learning...@gmail.com wrote:
Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know much
hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top title
or the .exe's windows top title,and my skype have more detailed
informations,no hacker will learned osg first then make a trojan to
..becuase all the osg codes is open source,needn't to do
Hi all,
I saw this IP in the Chinese OSG forum, too, whose name changes from
learning OSG two months to five months continuously... And my feel is
the same... very strange. His original executables are highly packed and
can't be proved to be related with OSG (in fact it depends on D3D11 when
This is an open source community. Just run my exe and you will understand
everything doesn't really fly here. It smacks of malware, and your
evasiveness has done nothing to assuage people's suspicions -- only
heighten them.
I wouldn't click on your site if you paid me.
On Thu, Jun 26, 2014 at
hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
is a release of OSGWARES 1.0 Beta,and you never tried her until now.
2.If you and other osg users think the demos is valuable,all can get the
codes.
3.osg is a
Hi All,
it is a virus ... see attached screenshot
Nick
On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:
Hi all,
I saw this IP in the Chinese OSG forum, too, whose name changes from
learning OSG two months to five months continuously... And my feel is
the same... very
Hi NICK,
You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will
change your system's IME methods,then in some virus detect softwares will
have warning,you can experiment this youself.
cheers
Learned osg five months
2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK
Hi,
whatever. Chris told you nicely in the other thread. I am not going to talk
to someone who at least can not sign emails by his/her nickname. You will
get a lot of ignorance from this community just by the way how you
presented yourself and your product. I downloaded the video as well and
saw
Wang Rui, he either pretends or doesn't understand English. Since he seems
to be from China, could you ask him a few questions in Chinese and see if
he knows Chinese to make a final judgement.
2014-06-26 21:54 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:
Hi NICK,
You can try
Now it really smacks of malware.
I'm not happy to say this but if this guy does not explain himself, and
follow the most basic OSG forum/mailing list rules (like use a conventional
name, etc. ) we should ban him from the mailing list and forum, and delete
the messages pointing to his website to
Can you just provide your name without further explanations? :D
2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:
hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
is a release of
Not want to say more,all is realty,and currently this is only osg
programming related things,no related with money and other things,thank you
all!
2014-06-26 23:06 GMT+08:00 michael kapelko korn...@gmail.com:
Can you just provide your name without further explanations? :D
2014-06-26 21:34
Hi All,
I will the tag the 3.3.2 dev release, and the OSG-3.2.1 release
candidate 4 tomorrow (Friday 27th June). Could users checkout and
build svn/trunk and the OSG-3.2 branch to make sure it compiles on
your platforms and works against your applications.
Please post to this thread if things
On 26 June 2014 16:14, LearningOSG LearningOSG learning...@gmail.com wrote:
Not want to say more,all is realty,and currently this is only osg
programming related things,no related with money and other things,thank you
all!
From everything you have written on this list and the nature of the
Driver Crashing
Right now I am having a problem with driver crashing. I am getting an Nvidia
Open GL Driver Lost Connection I am running OSG 3.2.1 RC-3 on a Windows 7
machine. This also happens with OSG 3.2. I am running multiple 2 Quadro cards
and 4 processes each displaying on 1 screen. I
I will caution that a lot of virus scanners return false positives on OSG
apps I've built myself. Even my own pre-built binaries get flagged
constantly.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
I will await examining of the source code before I say any more.
On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG
learning...@gmail.com wrote:
Hi ALL OSG Community members,For Robert Osfield's justice and proving all
is reality no virtual reality,tonight(china time) www.osg3d.org
Hi Sebastian ,
The distortion will be applied to the 3D model's vertexes. So each vertex will
be changed to a different position. I wonder how could I achieve this? Should I
use 3D texture, and then applying the distortion to the coordinates of the 3D
texture?
Thank you for the answer! :)
OK,No problem and needn't apologize,also thank your justice and kindly,a
good news is by many tests you needn't modify osg codes,then can ruuning in
d3d 9.0 without errors!Only have rarely and rarely bugs!
cheers
Learned osg five months
2014-06-27 0:02 GMT+08:00 Chris Hanson
Hi ALL OSG Community members,For Robert Osfield's justice and proving all
is reality no virtual reality,tonight(china time) www.osg3d.org first
public the OSG D3D 9.0's Codes
Thanks robert's justice!
When all is finished tonight,Please download the codes!
cheers
Learned osg five months
Hi Robert,
Both dynamic and static libraries/examples build fine on Windows 7, Visual
Studio 2010. Also interested in the new osgUI library. Will go a little
deeper to see if I can write some more examples for it. :-)
Wang Rui
2014-06-26 23:21 GMT+08:00 Robert Osfield
HI Rui,
On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote:
Both dynamic and static libraries/examples build fine on Windows 7, Visual
Studio 2010. Also interested in the new osgUI library. Will go a little
deeper to see if I can write some more examples for it. :-)
I am still working
As far as I know there is GLDirect (
http://sourceforge.net/projects/gldirect/) that can work like a bridge
between OpenGL and D3D. I don't know if your application depends on it to
support DirectX, but this is not important... Just can't understand
your motivation of providing single-exe
Thanks Robert. So it is much clear to me now.
Wang Rui
2014-06-27 0:23 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:
HI Rui,
On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote:
Both dynamic and static libraries/examples build fine on Windows 7,
Visual
Studio 2010. Also
also thank Rui's justice,tonight not next night.
2014-06-27 0:24 GMT+08:00 Wang Rui wangra...@gmail.com:
As far as I know there is GLDirect (
http://sourceforge.net/projects/gldirect/) that can work like a bridge
between OpenGL and D3D. I don't know if your application depends on it to
I was crazy enough (and to be honest very curious due to the osg d3d
fact) so I ran the demo. The executable. No interaction and it is exactly
the same as the video - starting with the HTML slide with the explanation
which I think is machine reading then goes into camera animation of a 3D
model
Hi NICK,
also thanks your justice and try,the .exe your currently tested is not
supported newest windows 8.1 and the newest version demo already support
windows 8.1 perfectly,currently i am testing tonight's OSG-3.2 branch in
prep for 3.3.2 dev release,and is trying to convert this version to
On 26 June 2014 17:44, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
p.s. I know it is crazy but I like the idea of having OSG to work with D3D.
As Robert pointed it is almost impossible without massive hacks, but imagine
OSG simulation running on XBox :)
It'd be just like running
On Thu, Jun 26, 2014 at 4:41 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi All,
it is a virus - see the attached screenshot.
That only means it is a runtime packer and the antivirus treats that
as suspicious, because mostly malware is obfuscated using these.
It doesn't prove
This guy has been keeping me entertained for days.
Sometimes I wonder if some bot somewhere has gained a small amount of self
awareness and is trying to make friends on the osg mailing list.
Maybe we have a Turing test winner in our midst.
lol
--
Read this topic online here:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 06/26/2014 07:49 PM, Thomas Hogarth wrote:
This guy has been keeping me entertained for days.
Sometimes I wonder if some bot somewhere has gained a small amount
of self awareness and is trying to make friends on the osg mailing
list.
Hi Ying,
Hi Sebastian ,
The distortion will be applied to the 3D model's vertexes. So each vertex will
be changed to a different position. I wonder how could I achieve this? Should I
use 3D texture, and then applying the distortion to the coordinates of the 3D
texture?
I'm aware how
I'm leaning towards that too Jan, but the bizarre just run my sketchy
looking self-packed EXE and evasiveness is still raising my hackles.
On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger jan.ci...@gmail.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 06/26/2014 07:49 PM, Thomas
Jan Ciger wrote:
Most of the bizarre and seemingly malicious behaviour we encountered was
simply due to the language barrier (people picking up
a word here and there) and both sides extrapolating too much from the
written text.
Well said Jan, and that mirrors my experience as well. I'm
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 06/26/2014 09:20 PM, Chris Hanson wrote:
I'm leaning towards that too Jan, but the bizarre just run my
sketchy looking self-packed EXE and evasiveness is still raising
my hackles.
If you were trying to spread some secret-stealing malware, this
Ok. Could you maybe explain what exactly it is you're doing and how you're
running in D3D9.0? Because this looks indistinguishable from running in
OpenGL, so it's hard to understand what you're saying you've done.
On Thu, Jun 26, 2014 at 2:55 PM, LearningOSG LearningOSG
learning...@gmail.com
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