Re: [osg-users] Best way to cull object hidden by a mountain

2016-06-27 Thread Valerian Merkling
Hi Jason, I'm not making a full new application, I'm just upgrading the old OpenGL code to OSG, so there is lots of things I should have to destroy to use osgEarth, like the way tile are loaded, georeferencing management all that tools made to works on the rasters. My decision was to use

Re: [osg-users] how to detect if an object bounding box collision with the camera frustum?

2016-06-27 Thread John Lee
Hi Sebastian. Thank you for your answer. What i want to do is to detect if a bounding box is inside the view frustum, but i don't know how to do. Can you give me some hints? I am new to osg. Cheers John SMesserschmidt wrote: > Hi John, > > > > Hi, > > > > how to detect if an object bounding

Re: [osg-users] Best way to cull object hidden by a mountain

2016-06-27 Thread Chris Hanson
I gotcha. In a legacy situation, it might be hard to integrate osgEarth properly. So, what is your current remaining obstacle? ​ ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] OSX/X11 graphics context not updating after window resize

2016-06-27 Thread Ravi Mathur
Hi all, I have an interesting problem to which I found a strange solution. I don't know why the solution works, and I'd like to know if anyone here could shed some light. I have an OSG-based visualization API that is designed for use from within any user-provided GUI toolkit. All OpenGL

[osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread John Lee
Hi, I don't know how to judge if an object is in the frustum? I want to get which node is in the frustum. Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 ___

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
Try CullCallback, in there you can get the handle of the CullVisitor and do something like this in your callback: CullVisitor* cv = nv->asCullVisitor() cv->isCulled(node) On Mon, Jun 27, 2016 at 8:30 AM, John Lee <357059...@qq.com> wrote: > Hi, > > I don't know how to judge if an object is in

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Robert Osfield
Hi John, As Nick suggest you can use a cull callback to report back when a node and it's subgraph are likely to be within the view frustum, however, this is constrains you to doing the test in the cull traversal. However, if you want to do the test outside the cull traversal then you'll need to

Re: [osg-users] Pass an osg::Texture2D to CUDA driver api

2016-06-27 Thread Philipp Meyer
Hi, setting useDisplayLists to false indeed fixed both issues. Thank you very much. Cheers, Philipp -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67835#67835 ___ osg-users mailing list

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread John Lee
Hi, Thank you for your answer. i can't find this method asCullVisitor(). I am using osg 3.4.0. I am so sorry, and I am new to osg. So I wonder if you can give me more hint. Thank you again. Trajce Nikolov NICK wrote: > Try CullCallback, in there you can get the handle of the CullVisitor and

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
somthing like this: struct MyCullCallback : public osg::NodeCallback { void operator()(osg::Node* node, osg::NodeVisitor* nv) { osgUtil::CullVisitor* cv = nv->asCullVisitor(); //osgUtil::CullVisitor* cv = dynamic_cast(nv); if (cv &&

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
something like this:L On Mon, Jun 27, 2016 at 9:12 AM, John Lee <357059...@qq.com> wrote: > Hi, > Thank you for your answer. > i can't find this method asCullVisitor(). I am using osg 3.4.0. > I am so sorry, and I am new to osg. So I wonder if you can give me more > hint. > Thank you again. >

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread John Lee
Hi, robert. Thank you for your reply. I never use the PolytopeIntersector, can you tell me more hints? Because i am new to osg or show me some website so that i learn osg quickly. Thanks. Jhon. robertosfield wrote: > Hi John, > > > As Nick suggest you can use a cull callback to report back

Re: [osg-users] Best way to cull object hidden by a mountain

2016-06-27 Thread Jason Beverage
Hey Valerian, Just curious, but what do you need to do with non georeferenced images that osgEarth can't do? Are you providing georeferencing yourself externally? Jason On Mon, Jun 27, 2016 at 6:05 AM Valerian Merkling wrote: > Chris, I already try to use osgEarth,

[osg-users] Multi touch with WPF

2016-06-27 Thread Théo Nassour
Hi, I want to know if Someone has an exemple of making osg Multi-touch work under a WPF control ? Thank you! Cheers, Théo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67859#67859 ___ osg-users

Re: [osg-users] osgFX::Outline and Stencil

2016-06-27 Thread Théo Nassour
Hi, Thank you i found the solution, I had a ClearNode in the scene with the wrong setClearMask() Thank you! Cheers, Théo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67858#67858 ___ osg-users

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread John Lee
HI, Nick. Thank you so much for your answer. I will try this. I have one more question. How to detect if a node's bounding box collision with the camera view frustum. Can i solve this problem with osgUtil::CullVisitor? Trajce Nikolov NICK wrote: > somthing like this: > > struct

[osg-users] how to detect if an object bounding box collision with the camera frustum?

2016-06-27 Thread John Lee
Hi, how to detect if an object bounding box collision with the camera frustum? I wonder if someone can suggest me how to do such check? Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67846#67846

[osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format

2016-06-27 Thread Tung Nguyen
Hi, I'm newbie in 3dsMax and want to export an human model with animation, I created a biped and skinning to model, create some animation and make it run, in 3ds max, i can see the model moving with linked biped inside, but when i export to IVE format, just biped moving, model not move

Re: [osg-users] how to detect if an object bounding box collision with the camera frustum?

2016-06-27 Thread Sebastian Messerschmidt
Hi John, Hi, how to detect if an object bounding box collision with the camera frustum? I wonder if someone can suggest me how to do such check? Please explain, what you're after. What exactly do you mean when you're asking for a collision? Inside the frustum? Intersected by the frustum? It

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread Trajce Nikolov NICK
Hi, well, for this I think what Robert suggested suits better. I don't know the details of the Polytope that much but I think you just need to re-create the View frustum as a Polytope and do the intersectons... I hope Robert will shed more light into this On Mon, Jun 27, 2016 at 10:20 AM, John

Re: [osg-users] how to judge if an object is in the frustum?

2016-06-27 Thread John Lee
Nick. Ok, thank you so much. I will look up more information about what Robert said. Trajce Nikolov NICK wrote: > Hi, > > > well, for this I think what Robert suggested suits better. I don't know the > details of the Polytope that much but I think you just need to re-create the > View