I've now wired in the ReadWriteMutex and initial impressions are promising;
each one of the "expired cannot check for expiry" is a potential gateway into
the problem (assuming of course that I'm right about what the problem is).
Code:
165.86 [WARN]:OSG
Hi,robert
I have the same problem. I have a very big vertex array constructed from
float* data; Now I want to upload the vertice data to GPU and then delete the
vertex array. All the geometric operation will not rely on that vertex array,
but rely on the customized algorithym which uses
Hi All,
I have just tagged 3.6.4 release candidate 2:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.4-rc2
I have just made a several of fixes to the clean up of GL objects so
address crashes on exit that occurred when using Vertex Array Objects.
Unfortunately to
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