[osg-users] how to use unique color to pick object?

2012-08-30 Thread wh_xiexing
Dear friends:

in openGL programming .  there is a method to pick the object from the 
scene.rendering the scene in the back buffer, every object with an unique 
color .  
than , rendering second time in a normal way.   when the user move mouse in the 
screen .   read the pixel value under the mouse point . then  find the color in
an prepared hashmap.  comparing the color , we can known which object is 
selected. 
i am wondering whether the osg  can archieve the same goal ?   because 
i want to implement an edit function with osg .  i have a  mountain model 
composite of hundreds of 
  thousands of triangles . and my goal is putting high resolution digital image 
on the model, and fusion the image and model into a model with texture . now , 
the problem i face is
 that using the mouse to find the same points in the model and in the digital 
image.   

 can some one give me an advice. 





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Re: [osg-users] Shadow size dont change when i change model size in vertex shader

2012-08-30 Thread David Callu
Hi Umid

nobody can help you if you don't explain more precisely your problem

Cheer
David

2012/8/30 Umid Shahmaliyev quza...@yahoo.com

 Hi,

 Hi all. I have some problem with shadow. I have 2 models in scene whith
 shadow. And when i change model size in vertex shader nothing happens with
 shadow. Are there any way to do this?

 ...

 Thank you!

 Cheers,
 Umid

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 http://forum.openscenegraph.org/viewtopic.php?p=49671#49671





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Re: [osg-users] how to use unique color to pick object?

2012-08-30 Thread Robert Osfield
Hi Sawl,

The easiest way to do picking is to use the
LineSegmenetIntersector/IntersectionVistor as illustrated in the
osgpick example.  For models with large number of triangles you can
generate KdTree's from the Geometry which vastly speeds up the
intersection testing.  See the include/osg/KdTree header for info on
KdTree.

Robert.

On 30 August 2012 09:03, wh_xiexing wh_xiex...@sina.com wrote:
 Dear friends:

 in openGL programming .  there is a method to pick the object from
 the scene.rendering the scene in the back buffer, every object with an
 unique color .
 than , rendering second time in a normal way.   when the user move mouse in
 the screen .   read the pixel value under the mouse point . then  find the
 color in
 an prepared hashmap.  comparing the color , we can known which object is
 selected.
 i am wondering whether the osg  can archieve the same goal ?
 because i want to implement an edit function with osg .  i have a  mountain
 model composite of hundreds of
   thousands of triangles . and my goal is putting high resolution digital
 image on the model, and fusion the image and model into a model with texture
 . now , the problem i face is
  that using the mouse to find the same points in the model and in the
 digital image.

  can some one give me an advice.

 
 Shawl



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Re: [osg-users] Shadow size dont change when i change model size in vertex shader

2012-08-30 Thread Sergey Polischuk
Hi

Shadow technique itself uses either fixed function or its own shaders to draw 
shadow map, and know nothing about what are you doing in your shader. Easy way 
to go is apply whatever transforms you need with osg::MatrixTransform node in 
graph instead of doing it in shaders. If this is not possible - you should use 
your own shaders for drawing shadow map, so you can do same transformations 
yourself.

Cheers.

30.08.2012, 09:38, Umid Shahmaliyev quza...@yahoo.com:
 Hi,

 Hi all. I have some problem with shadow. I have 2 models in scene whith 
 shadow. And when i change model size in vertex shader nothing happens with 
 shadow. Are there any way to do this?

 ...

 Thank you!

 Cheers,
 Umid

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=49671#49671

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[osg-users] OSG merchandising

2012-08-30 Thread Jordi Torres
Hi all,

I've set a merchandising section in the new osg website with an iframe
pointing to the OSG cafepress shop. I believe there is a big amount of
people unaware of this. So go to
http://www.openscenegraph.com/index.php/community/merchandising and get
your OSG T-shirt! :).

Cheers.

-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
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Re: [osg-users] OSG merchandising

2012-08-30 Thread Christian Buchner
Are you serious about offering an OSG thong?  ;)

Christian
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Re: [osg-users] OSG merchandising

2012-08-30 Thread Jordi Torres
hehehe, I'm not managing the osg cafepress shop (I think it was Robert
idea), I only have set the iframe in the new web, but... aren't you geek
enough??? ;)

2012/8/30 Christian Buchner christian.buch...@gmail.com

 Are you serious about offering an OSG thong?  ;)

 Christian
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[osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Rafa Gaitan
Hi everybody,

I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.

The code repository is hosted in Gitorious:

https://gitorious.org/osgandroid

I still don't have a complete documentation, but some
quick start guidelines can be found here:

https://gitorious.org/osgandroid/pages/Home

The osgAndroid project has been initially funded by:

IRTIC(http://smagris3.uv.es/irtic/)
AI2(http://www.ai2.upv.es)
MirageTechnologies S.L.(http://www.mirage-tech.com).

But we all agreed in open the source code and try to make the life easier
to all osg developers that want to migrate applications to Android. The
project was initially developed with AR applications in mind, so you will
not find too many interaction tools there, and of course has some
limitations, but you can load and display a model with only a few lines of
code:

...
mView = new Viewer(this);
mView.init(false, 16, 8);
mView.setSceneData(ReadFile.readNodeFile(/sdcard/axes.ive));
mView.setDefaultSettings();
setContentView(mView);
...

Some usage samples can also be found in the code, such as how to use the
Android device Camera with an OSG scene with transparent background or how
to mix osgAndroid and native code in an Android Activity, and much more
will be added.

I would also like to announce the project in the community news section of
the new site (openscenegraph.com), is it possible?

I really hope this will be useful to the community, and of course feel free
to contribute!

Cheers,
Rafa



-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Jan Ciger
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:

 Hi everybody,

 I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
 in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
 easily develop OSG applications in Android.

 ...



 But we all agreed in open the source code and try to make the life easier
 to all osg developers that want to migrate applications to Android. The
 project was initially developed with AR applications in mind, so you will
 not find too many interaction tools there, and of course has some
 limitations, but you can load and display a model with only a few lines of
 code:


Excellent!

Thanks for not keeping this proprietary, it will certainly make it easier
to get going on Android.

Jan
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Jordi Torres
Hi Rafa,

First of all congratulations, at the end you were able to opensource the
project!


 I would also like to announce the project in the community news section of
 the new site (openscenegraph.com), is it possible?


You have now publisher rights in the new web, so feel free to add a
Community New in the openscenegraph.com. I think you might modify the page
http://www.openscenegraph.com/index.php/community/projects written by Paul
Martz to add the new project.

Cheers.



 I really hope this will be useful to the community, and of course feel
 free to contribute!

 Cheers,
 Rafa



 --
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 CTO at Mirage Technologies S.L - http://www.mirage-tech.com
 gvSIG3D Developer - http://gvsig3d.blogspot.com

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http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Rafa Gaitan
2012/8/30 Jan Ciger jan.ci...@gmail.com


 On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan rafa.gai...@gmail.comwrote:

 Hi everybody,

 I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
 in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
 easily develop OSG applications in Android.

 ...



 But we all agreed in open the source code and try to make the life easier
 to all osg developers that want to migrate applications to Android. The
 project was initially developed with AR applications in mind, so you will
 not find too many interaction tools there, and of course has some
 limitations, but you can load and display a model with only a few lines of
 code:


 Excellent!

 Thanks for not keeping this proprietary, it will certainly make it easier
 to get going on Android.


Thank you Jan!, I have some AR examples that I want also release :) in the
next days. If you find any problem using it feel free to tell me.

I hope Robert does not mind that we use the osg-users list for these things.

Rafa.




 Jan

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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Rafa Gaitan
Hi Jordi,

2012/8/30 Jordi Torres jtorresfa...@gmail.com

 Hi Rafa,

 First of all congratulations, at the end you were able to opensource the
 project!


Thank you!, you are also a contributor so thank you to you too!.



 I would also like to announce the project in the community news section
 of the new site (openscenegraph.com), is it possible?


 You have now publisher rights in the new web, so feel free to add a
 Community New in the openscenegraph.com. I think you might modify the
 page http://www.openscenegraph.com/index.php/community/projects written
 by Paul Martz to add the new project.


Perfect, I will start there and I will try not to make a mess with the page
:).

Rafa.




 Cheers.



 I really hope this will be useful to the community, and of course feel
 free to contribute!

 Cheers,
 Rafa



 --
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 CTO at Mirage Technologies S.L - http://www.mirage-tech.com
 gvSIG3D Developer - http://gvsig3d.blogspot.com

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Re: [osg-users] OSG merchandising

2012-08-30 Thread Robert Osfield
On 30 August 2012 12:52, Jordi Torres jtorresfa...@gmail.com wrote:
 hehehe, I'm not managing the osg cafepress shop (I think it was Robert
 idea), I only have set the iframe in the new web, but... aren't you geek
 enough??? ;)

I'm afraid the thong wasn't my idea, still it's a bit of fun.

Robert.
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Robert Osfield
Hi Rafa,

Congratulations to you and the rest of the team on the new osgAndroid
project ;-)

On 30 August 2012 13:21, Rafa Gaitan rafa.gai...@gmail.com wrote:
 Thank you Jan!, I have some AR examples that I want also release :) in the
 next days. If you find any problem using it feel free to tell me.

 I hope Robert does not mind that we use the osg-users list for these things.

Mind, I'm delighted to see the community thriving and coming up with new stuff!

Robert.
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Jeremy Moles
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
 Hi everybody,
 
 
 I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
 consists in a set of Java/JNI wrappers of OpenSceneGraph and some
 helper classes to easily develop OSG applications in Android.

Just out of curiosity, does this avoid the need to enable untrusted
software sources or whatever it is Android calls it?

 
 The code repository is hosted in Gitorious:
 
 
 https://gitorious.org/osgandroid
 
 
 I still don't have a complete documentation, but some
 quick start guidelines can be found here:
 
 
 https://gitorious.org/osgandroid/pages/Home
 
 The osgAndroid project has been initially funded by:
 
 IRTIC(http://smagris3.uv.es/irtic/)
 AI2(http://www.ai2.upv.es)
 MirageTechnologies S.L.(http://www.mirage-tech.com).
 
 
 But we all agreed in open the source code and try to make the life
 easier to all osg developers that want to migrate applications to
 Android. The project was initially developed with AR applications in
 mind, so you will not find too many interaction tools there, and of
 course has some limitations, but you can load and display a model with
 only a few lines of code:
 
 
 ... 
 mView = new Viewer(this);
 mView.init(false, 16, 8);
 mView.setSceneData(ReadFile.readNodeFile(/sdcard/axes.ive));
 mView.setDefaultSettings();
 setContentView(mView);
 ...
 
 
 Some usage samples can also be found in the code, such as how to use
 the Android device Camera with an OSG scene with transparent
 background or how to mix osgAndroid and native code in an Android
 Activity, and much more will be added.
 
 
 I would also like to announce the project in the community news
 section of the new site (openscenegraph.com), is it possible?
 
 
 I really hope this will be useful to the community, and of course feel
 free to contribute!
 
 
 Cheers,
 Rafa
 
 
 
 
 
 -- 
 Rafael Gaitán Linares
 CTO at Mirage Technologies S.L - http://www.mirage-tech.com
 gvSIG3D Developer - http://gvsig3d.blogspot.com
 
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Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Rafa Gaitan
Hi Jeremy,

2012/8/30 Jeremy Moles cubic...@gmail.com

 On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
  Hi everybody,
 
 
  I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
  consists in a set of Java/JNI wrappers of OpenSceneGraph and some
  helper classes to easily develop OSG applications in Android.

 Just out of curiosity, does this avoid the need to enable untrusted
 software sources or whatever it is Android calls it?


Currently is only a library that you should download, compile and use it to
develop your own Applications (.apk). It is not accepted as a downloadable
SDK in the AVDManager :) (yet?, maybe in the future)

I think that enable untrusted software sources is needed to install any
application outside the Google Play store, i.e, any (.apk) application that
you want to install by yourself. If you build an application with
osgAndroid and it is accepted in the Google Play store then, AFAIK, then it
will be distributed through a trusted software source.

Maybe other Android developers with more experience in deploying
applications could give more info here.

Rafa.




 
  The code repository is hosted in Gitorious:
 
 
  https://gitorious.org/osgandroid
 
 
  I still don't have a complete documentation, but some
  quick start guidelines can be found here:
 
 
  https://gitorious.org/osgandroid/pages/Home
 
  The osgAndroid project has been initially funded by:
 
  IRTIC(http://smagris3.uv.es/irtic/)
  AI2(http://www.ai2.upv.es)
  MirageTechnologies S.L.(http://www.mirage-tech.com).
 
 
  But we all agreed in open the source code and try to make the life
  easier to all osg developers that want to migrate applications to
  Android. The project was initially developed with AR applications in
  mind, so you will not find too many interaction tools there, and of
  course has some limitations, but you can load and display a model with
  only a few lines of code:
 
 
  ...
  mView = new Viewer(this);
  mView.init(false, 16, 8);
  mView.setSceneData(ReadFile.readNodeFile(/sdcard/axes.ive));
  mView.setDefaultSettings();
  setContentView(mView);
  ...
 
 
  Some usage samples can also be found in the code, such as how to use
  the Android device Camera with an OSG scene with transparent
  background or how to mix osgAndroid and native code in an Android
  Activity, and much more will be added.
 
 
  I would also like to announce the project in the community news
  section of the new site (openscenegraph.com), is it possible?
 
 
  I really hope this will be useful to the community, and of course feel
  free to contribute!
 
 
  Cheers,
  Rafa
 
 
 
 
 
  --
  Rafael Gaitán Linares
  CTO at Mirage Technologies S.L - http://www.mirage-tech.com
  gvSIG3D Developer - http://gvsig3d.blogspot.com
 
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Re: [osg-users] OSG merchandising

2012-08-30 Thread Paul Martz
The thong came up as a joke idea when the cafepress page was started; I seem to 
recall Mike Weiblen had something to do with it. Didn't he bring one to a 
SIGGRAPH OSG BOF? He didn't wear it, thankfully! :-)

   -Paul


On 8/30/2012 5:46 AM, Christian Buchner wrote:

Are you serious about offering an OSG thong?  ;)


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Re: [osg-users] how to use unique color to pick object?

2012-08-30 Thread Paul Martz
As Robert says, use osgUtil for this. For starters, osgUtil easily lets you pick 
multiple triangles, even if they are grouped together in the same Drawable.


osgUtil was designed for intersection testing / picking. The unique color method 
was devised to work around the slow OpenGL 1.x GL_SELECTION render mode, and is 
almost certainly much much slower than osgUtil. In other words, the color method 
is a hack.


If you are forced to implement the color method, I would implement it in OSG as 
follows:
 - You could render and read from the back buffer, but an easier approach might 
be to render and read from an FBO attached to your Camera. Attach it to pick, 
unattach it to render normally. In either case, you'd probably do the read back 
in a post-draw callback attached to the Camera.
 - If all your pickable objects are in unique Drawables already, then you could 
toggle between the actual color and the pick color using BlendColor for the pick 
color and enabling blending when you want to pick.
 - If you have multiple pickable objects in the same Drawable, then I don't 
know an easy way for you to toggle between the actual color and the pick color, 
except possibly with shaders and vertex attributes.


All things considered, osgUtil is the superior design decision.
   -Paul


On 8/30/2012 2:03 AM, wh_xiexing wrote:

Dear friends:
in openGL programming . there is a method to pick the object from the scene.
rendering the scene in the back buffer, every object with an unique color .
than , rendering second time in a normal way. when the user move mouse in the
screen . read the pixel value under the mouse point . then find the color in
an prepared hashmap. comparing the color , we can known which object is 
selected.
i am wondering whether the osg can archieve the same goal ? because i want to
implement an edit function with osg . i have a mountain model composite of
hundreds of
thousand
http://dict.bing.com.cn/?q=%e4%b8%ad%e5%9b%bd%e5%8d%9a%e5%a3%ab%e5%90%8eFORM=BDFD#thousands
of triangles . and my goal is putting high resolution digital image on the
model, and fusion the image and model into a model with texture . now , the
problem i face is
that using the mouse to find the same points in the model and in the digital 
image.
can some one give me an advice.

Shawl
**


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Re: [osg-users] OSG merchandising

2012-08-30 Thread Michael Weiblen
yes, I bought one.
Beware, it is not one-size-fits-all
-- mew
On Aug 30, 2012 8:05 AM, Paul Martz pma...@skew-matrix.com wrote:

 The thong came up as a joke idea when the cafepress page was started; I
 seem to recall Mike Weiblen had something to do with it. Didn't he bring
 one to a SIGGRAPH OSG BOF? He didn't wear it, thankfully! :-)
-Paul


 On 8/30/2012 5:46 AM, Christian Buchner wrote:

 Are you serious about offering an OSG thong?  ;)


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[osg-users] Help: is prerender camera regarded as slave camera during rendering traversal?

2012-08-30 Thread wang shuiying

Hello everyone,

I would like to know where the prerender camera is rendered in OSG.

Is prerender camera  regarded as slave camera during rendering traversal 
of viewer?


Is there a way to directly render a prerender camera at any time I want 
? That is, not at a tempo of 60 Frame per second.



Thank you in advance!

Best regards

Shuiying
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Re: [osg-users] OSG merchandising

2012-08-30 Thread Chris Hanson
On Thu, Aug 30, 2012 at 2:42 PM, Michael Weiblen mike.weib...@gmail.comwrote:

 yes, I bought one.
 Beware, it is not one-size-fits-all
 -- mew


  I need bleach for my mind's eye now.


 --

Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
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