Re: [osg-users] Basic whitepaper on LOD in OpenSceneGraph

2013-01-18 Thread Sebastian Messerschmidt
Hello Chris, A useful concentrate. Thank you for providing it. cheers Sebastian I pulled out some material I developed for various training seminars in the past and polished it up a bit as a whitepaper: http://alphapixel.com/content/level-detail-lod-openscenegraph If anyone has any

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread rocco martino
Hi, move to the OSG folder and type: cmake . -DCMAKE_BUILD_TYPE=Debug Have a nice day, Martino 2013/1/18 Lv Qing donlvq...@msn.com Hi, When I cmake the osg source under Linux,it seems to bulid the release version by default.Just want to know how to bulid the debug version :) ...

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Jan Ciger
On Fri, Jan 18, 2013 at 5:24 AM, Lv Qing donlvq...@msn.com wrote: Hi, When I cmake the osg source under Linux,it seems to bulid the release version by default.Just want to know how to bulid the debug version :) Run ccmake or cmake-gui and change build type variable to Debug. You can

[osg-users] Picking child node results in parent node returned first

2013-01-18 Thread michael kapelko
Hi. I'm trying to pick a child node of another node. Here's the example source code: https://dl.dropbox.com/u/12634473/osg/osg_pick.tar.bz2 Here's the log of running it: http://pastie.org/5715829 First, you can see my scene structer. And then goes 2 clicks: 1) I click cessna and

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Cary, Karl A.
Remember that by default OSG will append a 'd' to the library name so make sure your build system for your application handles that when building in debug mode, otherwise it will continue to link to the normal libraries. To make myself clearer, for example, you would normally use libosg.so, but

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Jan Ciger
On Fri, Jan 18, 2013 at 1:01 PM, Cary, Karl A. karl.a.c...@saic.com wrote: Remember that by default OSG will append a ā€˜dā€™ to the library name so make sure your build system for your application handles that when building in debug mode, otherwise it will continue to link to the normal

[osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Limberger, Daniel
From: Limberger, Daniel Sent: 18 January 2013 15:50 To: Engel, Juri Subject: Integration of a NodeKit for Sky Rendering into OSG Hi, I would like to present you my open source library osgHimmel that allows simple noninvasive rendering of background imagery (i.e., skies) within OSG. It

Re: [osg-users] [osgPlugins] osgShadow LiSPSM culling problem

2013-01-18 Thread Garrett Cope
Hi Robert, This is a super-delayed follow-up but I've finally circled back around to this issue. Using the standard osgshadow example I can reproduce the general problem I'm having (shadows being clipped prior to the edge of the screen) by running with the following parameters: osgshadow

Re: [osg-users] [osgPlugins] osgShadow LiSPSM culling problem

2013-01-18 Thread Robert Osfield
Hi Garret, I used your suggestion command line options but haven't spotted the clipping issue yet. I'm using svn/trunk version of the OSG. Which version are you using? Could you record an animation path by pressing 'z' to start and again 'z' to stop and save to a saved_animation.path file.

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Robert Osfield
Hi Daniel, Just had a look at the videos and poster. Very nice work :-) I haven't looked at the source code yet so can't comment on the suitability for merging with the core OSG, I am open to the idea if the code fits well with the rest of the OSG code base. It'd be great if others could dive

Re: [osg-users] [osgPlugins] osgShadow LiSPSM culling problem

2013-01-18 Thread Garrett Cope
Hi Robert, Thanks for the quick reply. I am using 3.1.1 with the hopes of remaining somewhat stable. ;) Perhaps I should try the svn/trunk version. Attached is the animation path that shows the clipping on my installation. The forum would not allow the *.path extension so I change it to .txt

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread Cary, Karl A.
Yes. You can change it, but by default it appends the 'd' to the name. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: Friday, January 18, 2013 8:50 AM To: OpenSceneGraph Users Subject: Re: [osg-users] how to

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Thrall, Bryan
Looks very nice, Daniel! I especially like the lunar eclipse effect. Limberger, Daniel wrote on 2013-01-18: I would like to present you my open source library osgHimmel that allows simple noninvasive rendering of background imagery (i.e., skies) within OSG. It currently is an OSG extending

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Christian Buchner
This nodekit is a godsend! And the license seems pretty permissive, too. Christian 2013/1/18 Limberger, Daniel daniel.limber...@hpi.uni-potsdam.de ** ** ** ** *From:* Limberger, Daniel *Sent:* 18 January 2013 15:50 *To:* Engel, Juri *Subject:* Integration of a NodeKit for Sky Rendering

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Jordi Torres
Hi Daniel, Great job! You may want to add your project to the community projects[1] section in the new web or/and post a new to the community news section[2]... :) Cheers. [1]http://www.openscenegraph.com/index.php/community/projects [2]http://www.openscenegraph.com/index.php/community/news

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Chris Hanson
Nice work. I'm going to try it out soon, and hopefully I can add it to our build system shortly. On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres jtorresfa...@gmail.comwrote: Hi Daniel, Great job! You may want to add your project to the community projects[1] section in the new web or/and post

Re: [osg-users] Basic whitepaper on LOD in OpenSceneGraph

2013-01-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Both would be great to have. Thank you... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson Sent: Thursday, January 17, 2013 5:35 PM To: OpenSceneGraph Users Subject: [osg-users] Basic