Hello Chris,
A useful concentrate. Thank you for providing it.
cheers
Sebastian
I pulled out some material I developed for various training seminars
in the past and polished it up a bit as a whitepaper:
http://alphapixel.com/content/level-detail-lod-openscenegraph
If anyone has any
Hi,
move to the OSG folder and type:
cmake . -DCMAKE_BUILD_TYPE=Debug
Have a nice day,
Martino
2013/1/18 Lv Qing donlvq...@msn.com
Hi,
When I cmake the osg source under Linux,it seems to bulid the release
version by default.Just want to know how to bulid the debug version :)
...
On Fri, Jan 18, 2013 at 5:24 AM, Lv Qing donlvq...@msn.com wrote:
Hi,
When I cmake the osg source under Linux,it seems to bulid the release
version by default.Just want to know how to bulid the debug version :)
Run ccmake or cmake-gui and change build type variable to Debug. You can
Hi.
I'm trying to pick a child node of another node.
Here's the example source code:
https://dl.dropbox.com/u/12634473/osg/osg_pick.tar.bz2
Here's the log of running it: http://pastie.org/5715829
First, you can see my scene structer.
And then goes 2 clicks:
1) I click cessna and
Remember that by default OSG will append a 'd' to the library name so
make sure your build system for your application handles that when
building in debug mode, otherwise it will continue to link to the normal
libraries. To make myself clearer, for example, you would normally use
libosg.so, but
On Fri, Jan 18, 2013 at 1:01 PM, Cary, Karl A. karl.a.c...@saic.com wrote:
Remember that by default OSG will append a ādā to the library name so make
sure your build system for your application handles that when building in
debug mode, otherwise it will continue to link to the normal
From: Limberger, Daniel
Sent: 18 January 2013 15:50
To: Engel, Juri
Subject: Integration of a NodeKit for Sky Rendering into OSG
Hi,
I would like to present you my open source library osgHimmel that allows simple
noninvasive rendering of background imagery (i.e., skies) within OSG. It
Hi Robert,
This is a super-delayed follow-up but I've finally circled back around to this
issue.
Using the standard osgshadow example I can reproduce the general problem I'm
having (shadows being clipped prior to the edge of the screen) by running with
the following parameters:
osgshadow
Hi Garret,
I used your suggestion command line options but haven't spotted the
clipping issue yet. I'm using svn/trunk version of the OSG. Which
version are you using?
Could you record an animation path by pressing 'z' to start and again
'z' to stop and save to a saved_animation.path file.
Hi Daniel,
Just had a look at the videos and poster. Very nice work :-)
I haven't looked at the source code yet so can't comment on the
suitability for merging with the core OSG, I am open to the idea if
the code fits well with the rest of the OSG code base.
It'd be great if others could dive
Hi Robert,
Thanks for the quick reply.
I am using 3.1.1 with the hopes of remaining somewhat stable. ;)
Perhaps I should try the svn/trunk version.
Attached is the animation path that shows the clipping on my installation. The
forum would not allow the *.path extension so I change it to .txt
Yes. You can change it, but by default it appends the 'd' to the name.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan
Ciger
Sent: Friday, January 18, 2013 8:50 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] how to
Looks very nice, Daniel! I especially like the lunar eclipse effect.
Limberger, Daniel wrote on 2013-01-18:
I would like to present you my open source library osgHimmel that
allows
simple noninvasive rendering of background imagery (i.e., skies)
within OSG.
It currently is an OSG extending
This nodekit is a godsend! And the license seems pretty permissive, too.
Christian
2013/1/18 Limberger, Daniel daniel.limber...@hpi.uni-potsdam.de
** **
** **
*From:* Limberger, Daniel
*Sent:* 18 January 2013 15:50
*To:* Engel, Juri
*Subject:* Integration of a NodeKit for Sky Rendering
Hi Daniel,
Great job! You may want to add your project to the community projects[1]
section in the new web or/and post a new to the community news
section[2]... :)
Cheers.
[1]http://www.openscenegraph.com/index.php/community/projects
[2]http://www.openscenegraph.com/index.php/community/news
Nice work. I'm going to try it out soon, and hopefully I can add it to our
build system shortly.
On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Daniel,
Great job! You may want to add your project to the community projects[1]
section in the new web or/and post
Both would be great to have. Thank you...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Hanson
Sent: Thursday, January 17, 2013 5:35 PM
To: OpenSceneGraph Users
Subject: [osg-users] Basic
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