LineSegmentIntersector will almost never hit non-polygon geometry. A
perfect hit between a line and another line is difficult with floating
point math.

You should probably use the PolytopeIntersector (
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00616.html
) which intersects a VOLUME representing the intersection ray against the
lines of the geometry, being much more inclusive.

PolytopeIntersector is slower of course.


On Fri, Oct 10, 2014 at 11:42 PM, jiang.sa...@gmail.com <
jiang.sa...@gmail.com> wrote:

> Hi guys,
>
> Recently, I have build a test application based on osg 3.2 and osgEarth
> 2.5 which loads some linestring geometry.
> Then I tried to calculate the spatial distance between two lines using
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> *osgUtil::LineSegmentIntersector::Intersections results; if (getMapNode()
> && view->computeIntersections(x, y, results, _intersectionMask)) { // find
> the first hit under the mouse:
> osgUtil::LineSegmentIntersector::Intersection first = *(results.begin());
> osg::Vec3d point = first.getWorldIntersectPoint(); double lat_rad, lon_rad,
> height;
> getMapNode()->getMap()->getProfile()->getSRS()->getEllipsoid()->convertXYZToLatLongHeight(
> point.x(), point.y(), point.z(), lat_rad, lon_rad, height); lat =
> osg::RadiansToDegrees(lat_rad); lon = osg::RadiansToDegrees(lon_rad); hgt =
> height;*
> *}*
>
> But always is the intersection point on terrain, not linestring.
>
> Do you have any suggestion to complish it ?
> Thanks!
>
> ------------------------------
> jiang.sa...@gmail.com
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to