Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release
Hi Jamie, Thanks for the testing, fixes and test model. I have just tried your model on my Linux/NVidia system and see the same black text when I enable stats. While it's not good news to see a problem it's a relief to be able to reproduce it. Robert. On 6 April 2017 at 20:48, jamie robertsonwrote: > Hi, > > I just tested it with windows 10 / VS2013. I had to make a couple of minor > changes to the osgcluster and osgbindlesstext in order to get those examples > to compile. I've posted the modified files in submissions. > > It works ok for the most part but I've noticed a few models (which used to > work ok with 3.3.5), when loaded now cause all the stats viewer and HUD text > to go black. > > I've attached an example model which causes this on my machine if it's any > help. > > Thanks > > Jamie > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70706#70706 > > > > > Attachments: > http://forum.openscenegraph.org//files/base_200.zip > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] shader
Hi. Start with OpenSceneGraph beginner's guide: https://www.packtpub.com/game-development/openscenegraph-30-beginners-guide 2017-04-07 8:52 GMT+07:00 崔 献军: > i have read opengl red bible and learnt some theory about it. next i want > to learn more, such as shader, osg, etc. > i was told shader is important but osg was vrey little about shader, i > have no other friends to ask how to do next. so, who can give any advice to > learn osg? > > > 崔献军 > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] shader
i have read opengl red bible and learnt some theory about it. next i want to learn more, such as shader, osg, etc. i was told shader is important but osg was vrey little about shader, i have no other friends to ask how to do next. so, who can give any advice to learn osg? 崔献军 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release
Hi, I just tested it with windows 10 / VS2013. I had to make a couple of minor changes to the osgcluster and osgbindlesstext in order to get those examples to compile. I've posted the modified files in submissions. It works ok for the most part but I've noticed a few models (which used to work ok with 3.3.5), when loaded now cause all the stats viewer and HUD text to go black. I've attached an example model which causes this on my machine if it's any help. Thanks Jamie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70706#70706 Attachments: http://forum.openscenegraph.org//files/base_200.zip ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release
On 5 April 2017 at 21:38, Konstantinwrote: > I've sent upgraded osgtext3D example to osgsubmissions. Thanks, the change nicely reproduce the bug. I will work to resolve this bug before I tag 3..5.6. I have other work to do this week so might not get to it right away. Cheers, Robert ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Fast move a lot of nodes to another group
Hi Yura, On 6 April 2017 at 06:16, Yura Ivanovwrote: > When I put my nodes into subgroups, removeChild becoming fast and cull is > faster. Thank you. > Is there any functions to make tree like structure of my group, or i must do > it by hand? For optimal performance a balanced quad tree is typically best for scene graph applications, while groups containing a large number of children breaks this efficiency forcing the traversals to visit all children all the time. The osgUtil::Optimizer::SpatializeGroupsVisitor can be used to reorganize large flat groups of children into a quad tree. You can call this visitor on it's own or as part of the wider Optimizer::optimizer(Node*,int options) operation if you include the osgUtil::OptimizeSPATIALIZE_GROUPS bit mask to the options parameter. The class can be found in include/osgUtil/Optimizer. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org